OctaneRender 2019 for Modo [OBSOLETE]

Forums: OctaneRender 2019 for Modo [OBSOLETE]
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

Re: OctaneRender 2019 for Modo [TEST and STABLE]

Postby ramaa » Tue Oct 08, 2019 12:56 pm

ramaa Tue Oct 08, 2019 12:56 pm
@funk
Great, thank you!
ramaa
Licensed Customer
Licensed Customer
 
Posts: 22
Joined: Mon Jul 20, 2015 9:01 am

Re: OctaneRender 2019 for Modo [TEST and STABLE]

Postby Tharso » Tue Nov 05, 2019 7:28 pm

Tharso Tue Nov 05, 2019 7:28 pm
Hi Paul,
When we will see 2019.1.3 for modo?

Thx
User avatar
Tharso
Licensed Customer
Licensed Customer
 
Posts: 241
Joined: Mon Apr 05, 2010 3:11 pm
Location: Brasil

Re: OctaneRender 2019 for Modo [TEST and STABLE]

Postby face_off » Fri Nov 08, 2019 9:59 pm

face_off Fri Nov 08, 2019 9:59 pm
When we will see 2019.1.3 for modo?
Should be within the next week.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke, DAZ Studio
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 14231
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Re: OctaneRender 2019 for Modo [TEST and STABLE]

Postby Tharso » Sun Nov 10, 2019 9:25 pm

Tharso Sun Nov 10, 2019 9:25 pm
thank you
User avatar
Tharso
Licensed Customer
Licensed Customer
 
Posts: 241
Joined: Mon Apr 05, 2010 3:11 pm
Location: Brasil

Re: OctaneRender 2019 for Modo [TEST and STABLE]

Postby face_off » Wed Nov 13, 2019 4:27 am

face_off Wed Nov 13, 2019 4:27 am
I have updated the installers at the top of this thread with:

2019.1.4.154
- Compiled with Octane 2019.1.4
- The Particle Id of the source mesh of an instance now has it's Particle Id loaded into the Octane Scatter node.
- Added limits (0.0 to 30.0m) to the Mesh item Curve Radius so stop an Octane crash
- Fixed issue where Enum and Greyscale Color input nodes were not being created for OSL Textures
- The "Save Render" button now allows the Alt key to be pressed in order to save all render passes (incl the Beauty pass) as discrete files
- Added the Volume Gradient and Volume Medium nodes from Octane Standalone, and Medium nodes can now be plugged into Octane Overrides in order to more easily setup the Octane material for Volumes
- Added support for material picking of Volumes
- EXPERIMENTAL: Added the octane.importLiveDb which uses the Octane Standalone LiveDb window to select and load materials as Octane Overrides. Importing LocalDb and LiveDb materials with Octane Gradient nodes is not currently working correctly.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke, DAZ Studio
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 14231
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Re: OctaneRender 2019 for Modo [TEST and STABLE]

Postby funk » Thu Nov 14, 2019 7:02 am

funk Thu Nov 14, 2019 7:02 am
Thanks Paul
Win10 Pro 64 / Core i7-975 3.33GHz / 12GB RAM / GTX 1080 Ti + GTX 670 / 2x1920x1200 / MODO 14
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
User avatar
funk
Licensed Customer
Licensed Customer
 
Posts: 913
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Re: OctaneRender 2019 for Modo [TEST and STABLE]

Postby Hesekiel2517 » Thu Nov 14, 2019 11:01 am

Hesekiel2517 Thu Nov 14, 2019 11:01 am
Octaneupdate.JPG


Thats the first time i see this. Nice!
Hesekiel2517
Licensed Customer
Licensed Customer
 
Posts: 297
Joined: Mon Nov 23, 2015 10:57 pm

Re: OctaneRender 2019 for Modo [TEST and STABLE]

Postby face_off » Fri Nov 29, 2019 12:59 am

face_off Fri Nov 29, 2019 12:59 am
I have updated the TEST installers at the top of this thread with:

2019.1.4.155
- The Gradient node now provides up to 10 position/value pair inputs. Set the number of inputs that you are using via the Control Points property
- Animating Kernel->Light Linking now work when rendering animations with Object Motion Blur enabled
- Animating Octane Near Clip Depth (and other Octane Camera pins) now work correctly when Camera Motion Blur is enabled
- Mesh Items parented to on-the-fly converted Modo Lights will now update correctly with the light visibility is changed
- Change mouse-wheel scrolling to be more consistent in the percentage that is zoomed when the rendered image is smaller than the viewport panel
- Added the Add Material Pins button to the Octane Mesh properties. This adds any Material In pins from the ORBX file to the Proxy Mesh schematic node, so you can specify the Octane material in the Schematic. This Mesh item must be on a Schematic Workspace, and that Workspace must be selected and visible.
- Added the Reload Material Each Frame checkbox to the Octane Override. If enabled, when the Modo frame number is changed when rendering an animation in Octane or scrubbing the timeline, this material will be reloaded (so it can be animated).
- octane.importLiveDb now supports importing materials with Gradient nodes

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke, DAZ Studio
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 14231
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Re: OctaneRender 2019 for Modo [TEST and STABLE]

Postby Hesekiel2517 » Fri Nov 29, 2019 10:37 am

Hesekiel2517 Fri Nov 29, 2019 10:37 am
Nice! Thanks Paul!
Hesekiel2517
Licensed Customer
Licensed Customer
 
Posts: 297
Joined: Mon Nov 23, 2015 10:57 pm

Re: OctaneRender 2019 for Modo [TEST and STABLE]

Postby funk » Fri Nov 29, 2019 11:36 am

funk Fri Nov 29, 2019 11:36 am
Thanks Paul
Win10 Pro 64 / Core i7-975 3.33GHz / 12GB RAM / GTX 1080 Ti + GTX 670 / 2x1920x1200 / MODO 14
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
User avatar
funk
Licensed Customer
Licensed Customer
 
Posts: 913
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia
PreviousNext

Return to Foundry Modo


Who is online

Users browsing this forum: No registered users and 1 guest

Fri Oct 23, 2020 12:23 pm [ UTC ]