OctaneRender 2018 for Modo [OBSOLETE]

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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funk
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Fredrikvictorhugo, I'm not sure if this is related to the new changes with live meshes on by default.

Can you try the suggestions in my previous post (viewtopic.php?p=362741#p362741) and see if it makes it faster?

If so, then we need to figure out why live meshes cause a slow down refreshing materials.
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Fredrikvictorhugo
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I disabled live update in the settings and the material update works again.
And then i selected all meshes and thicked live geo update and the material update slows down again.

/ Fredrik
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funk
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Fredrikvictorhugo, thanks for testing it out.

If you can, it would probably help to PM Paul a link to a scene where this is happening, so he can take a look.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
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face_off
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I disabled live update in the settings and the material update works again.
And then i selected all meshes and thicked live geo update and the material update slows down again.
Can you please send me that scene Fredrik,. and I will take a closer look.

Paul
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face_off
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I have updated the STABLE installers at the top of this thread with:

2018.1.2.144
- Fixed performance issue there "Refreshing Materials" was taking too long when updating a Modo material
- Fixed bug where "Add Nodegraph" could not be enabled
- Fixed bug where Modo would crash if you deleted a group locator whilst rendering in Octane
- Slight improvement to the speed with which geometry is loaded into Octane when the "Refreshing Octane Geometry" dialog is shown

Thanks

Paul
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funk
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Thanks Paul
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Tharso
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Render 7000x7000 + denoise in finish. Modo crashs.
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face_off
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Render 7000x7000 + denoise in finish. Modo crashs.
I suspect you are running out of memory. What are your system specs please?

Paul
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Tharso
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face_off wrote:
Render 7000x7000 + denoise in finish. Modo crashs.
I suspect you are running out of memory. What are your system specs please?

Paul
7000 px with a simple box? Impossible. AMD 1950x 1x1080ti 2x 1070 and 32gb memory.

edit: working with one 8k texture
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face_off
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7000 px with a simple box? Impossible. AMD 1950x 1x1080ti 2x 1070 and 32gb memory.

edit: working with one 8k texture
Once you get to rendering at 7k x 7k, a huge amount of memory is needed - and denoising this size image takes even more memory. I suggest trying different OOC settings to find the right balance between GPU RAM and CPU RAM. You could also export the scene to ORBX and render it in Octane Standalone, which doesn't have the overhead of having Modo in memory.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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