what is the best way to make mask in my textures

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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francois
Licensed Customer
Posts: 27
Joined: Tue Dec 11, 2018 12:12 pm

Hello Modo/Octane users

I just acquired Octane for Modo.

I spent a lot of time understanding how to texture with the nodes in the shematic view.
I found a method that gives me results equivalent to shader tree

But ... there is something that does not understand : how to make basic masks in my textures.
Basic example: a logotype with an alpha channel

the node "mix textures" allows to mix textures but the Alpha layer is not recognized.

Thank you in advance for your help.
Hesekiel2517
Licensed Customer
Posts: 457
Joined: Mon Nov 23, 2015 10:57 pm

Hey there,

try the "Alpha Image" Node under Textures.

I hope this helps
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francois
Licensed Customer
Posts: 27
Joined: Tue Dec 11, 2018 12:12 pm

thank you Hesekiel
I found a simple solution.
you have to use an octane mix texture.
connect 2 different Octane RGB Color,
and connect them in first and second texture,
and then connect the alpha file in amount ... and that's it
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