That is just a typo. I will fix it in the next release. You are installing the Studio version.Face_off, please, see attached image.
Paul
Moderator: face_off
That is just a typo. I will fix it in the next release. You are installing the Studio version.Face_off, please, see attached image.
If you use the octane.showNodeGraph command, you can see the Unreal shader that the plugin creates. If you see any issues with it, pls let me know and I can apply the appropriate fixes.It works... sort of. It reads the maps but the results are not consistent with what I get with the Modo renderer or Vray which both match the look I get in Substance Painter. If I fiddle a bit with gamma I can get close to the result but it would be nice if it was a 1:1 match like the others.
face_off wrote:If you use the octane.showNodeGraph command, you can see the Unreal shader that the plugin creates. If you see any issues with it, pls let me know and I can apply the appropriate fixes.It works... sort of. It reads the maps but the results are not consistent with what I get with the Modo renderer or Vray which both match the look I get in Substance Painter. If I fiddle a bit with gamma I can get close to the result but it would be nice if it was a 1:1 match like the others.
Thanks
Paul
It is possible the shader material is not picking up the color space of your scene correctly. So I suggest seeing if changing the Scene->Default colorspaces fixes the issue. Making changes to the Unreal material would be what difficult now, and in the medium-term it is better to replace it with the new Octane Universal material.If I set the roughness texture to 2.2 in the shader tree it seems to match the Modo render. That gives me a gamma of 1 in the node graph. The base color on the other hand looks correct at gamma 1 in the shader tree.
Is it correct that I should set the roughness to 2.2 in the shader tree to get the correct conversion? Does this also apply to the metallic texture?
face_off wrote:It is possible the shader material is not picking up the color space of your scene correctly. So I suggest seeing if changing the Scene->Default colorspaces fixes the issue. Making changes to the Unreal material would be what difficult now, and in the medium-term it is better to replace it with the new Octane Universal material.
Thanks
Paul
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