I have updated the installers at the top of this thread to match the latest TEST release Octane 2 changes, and compiled with Octane 2.25. The relevant changes are:
- Compiled with Octane 2.25
- Removed IES and HDR from the background image load types
- Added EXR to the Image node load types
- Added the Timeline to the Modo901 Octane layout (you will probably need to delete your Modo901/902.cfg for this to be seen)
- Spread the nodes out more (in the up/down direction) in the Schematic when loading LiveDb presets or adding Octane Overrides
- Refreshed the LiveDb. Pls download the latest version from
https://docs.otoy.com/Modo/?page_id=909- Changed Ray Epsilon to a Modo "distance" property so very small numbers are displayed correctly
- Removed the Octane settings defaults system. Instead, set your preferences Octane settings to a blank scene, and then use Modo->System->Preferences->Defaults->Application->assign the Default Scene to the scene you just saved
- Added "Shutter Interval Approach" to the Kernel Animation settings (to match the same setting in Octane Standalone)
- The "Shutter Speed" property is now a double, rather than an integer, allowing a greater level of precision when setting the shutter speed
- Added preliminary support for Modo Cubic projection mapping
- Fixed issue where the Out Of Core enabled setting was incorrectly set when first starting Modo
- Fixed bug when animated focus distances where not being loaded into the Octane timeline when Load All Frames Into Octane was checked
- On-the-fly material conversion now uses the Modo Material values at the current frame, rather than frame 0, so animated Modo Material values should now work in Octane animations
- Fix issue when exporting to OCS/ORBX where mesh containers would reference an OBJ file after the export
- Fixed issue where if you multi-selected multiple Octane Overrides and pressed Delete, not all Octane Overrides would have their schematic workspaces deleted
- You can now drag any Octane Kernel, Camera, Environment, Post Proc, Imager, etc properties onto the Schematic and attach an Octane node(s) to it. There is no type checking when doing this, so plugin an Octane Int into a Float pin with raise an Octane Log msg. Pins like Resolution will not work with this feature.
- Added "Update on Mouse Button Release" to the Modo Preferences->Octane panel. When enabled, dragging Modo Mesh in the preview window (or dragging a material slider in the Properties panel) will NOT trigger a Live Geometry update UNTIL the mouse button is released. Enabling this option significantly reduces lag whilst dragging Mesh items.
- Added support for normal maps in the on-the-fly material conversions
- The plugin now updates the Octane daylight position when the assigned Modo Environment Sun Light is changed
Paul