OctaneRender for Modo (Windows) 1.52 [STABLE]

Forums: OctaneRender for Modo (Windows) 1.52 [STABLE]
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

OctaneRender for Modo (Windows) 1.52 [STABLE]

Postby face_off » Tue Feb 25, 2014 11:08 pm

face_off Tue Feb 25, 2014 11:08 pm
This is the recommended thread for downloading, and posting any questions, suggestions or support queries for OctaneRender for Modo, build 1.33.0.41 onwards (STABLE RELEASE). This version is compiled against Octane 1.33, so see the requirements for that build regarding compatibility with your video card.

This version requires Modo701 SR4 or later, or Modo801.

This TEST version is 1.33.0.41 (but updates may be posted in this thread which supersede this release number).

If you have a support issue, pls provide the following information:
- Operating System (ie. Win XP, Vista, 7, 8)
- 32 or 64 bit
- Amount of RAM
- Graphics Card(s) - model (ie. GTX 580, 3GB)
- Nvidia driver version
- Modo version and SR number
- OctaneRender for Modo version (ie. 1.33.0.41)
- List what other plugins you have installed for Modo
- The most important part of resolving a produce is me being able to re-produce that problem. So pls provide as much detail as possible in order for me to do this, and if the problem is specific to the scene, send me the scene.

Change Log from release 1.33.0.40
- N/A

Known Issues
- Background image compression (ie. when the Viewport is smaller than the background image) is displaying artifacts on the background. This is will be rectified.
- The Modo command Export Selected Layers (rightclick option on a Mesh item) will crash Modo AFTER the export has finished whilst the Octane plugin is enabled. It is a Modo bug, which is being rectified by the Modo developers.

For more information...
- Read the on-line manual
- Watch the "Getting Started" video http://vimeo.com/87048593
- Read the FAQ
- Read the Troubleshooting guide
- Post your question on this forum thread

Limitations
Refer to the on-line manual

Download Links
Download the plugin from the following links:
- OctaneRender for Modo 701 1.52.0.64 beta (64 bit)

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15504
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Re: OctaneRender for Modo Beta 1.33 [TEST]

Postby Dmi3ryd » Thu Feb 27, 2014 12:29 pm

Dmi3ryd Thu Feb 27, 2014 12:29 pm
Many thanks for this plugin ! I'm really happy! I've no time to test it right now but very intresting to know, Paul could you please tell me, does this plugin support modo subdivision surface?
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
User avatar
Dmi3ryd
Licensed Customer
Licensed Customer
 
Posts: 233
Joined: Mon Feb 25, 2013 1:31 pm
Location: Russia

Re: OctaneRender for Modo Beta 1.33 [TEST]

Postby face_off » Thu Feb 27, 2014 12:50 pm

face_off Thu Feb 27, 2014 12:50 pm
Paul could you please tell me, does this plugin support modo subdivision surface?

Yes, it does.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15504
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Re: OctaneRender for Modo Beta 1.33 [TEST]

Postby Dmi3ryd » Thu Feb 27, 2014 12:53 pm

Dmi3ryd Thu Feb 27, 2014 12:53 pm
Awesome!!!
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
User avatar
Dmi3ryd
Licensed Customer
Licensed Customer
 
Posts: 233
Joined: Mon Feb 25, 2013 1:31 pm
Location: Russia

Re: OctaneRender for Modo Beta 1.33 [TEST]

Postby Dmi3ryd » Thu Feb 27, 2014 5:33 pm

Dmi3ryd Thu Feb 27, 2014 5:33 pm
Another queastion about plugin authorize. Did I need to once authorize plugin, or every time when I start plugin I need a internet connection? I've a proxy and it's very hard to write my admins ask them a new internet connection.

Thanks!
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
User avatar
Dmi3ryd
Licensed Customer
Licensed Customer
 
Posts: 233
Joined: Mon Feb 25, 2013 1:31 pm
Location: Russia

Re: OctaneRender for Modo Beta 1.33 [TEST]

Postby face_off » Thu Feb 27, 2014 9:18 pm

face_off Thu Feb 27, 2014 9:18 pm
Another queastion about plugin authorize. Did I need to once authorize plugin, or every time when I start plugin I need a internet connection? I've a proxy and it's very hard to write my admins ask them a new internet connection.

The plugin should only require authorization once (unless you delete your Modo701.CFG file). The plugin should authorize just as Standalone does. Does Standalone require authorization each time you run it? If you don't have an internet connection the "Authorizing Octane...pls wait" message will remain on your screen for a much longer time.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15504
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Re: OctaneRender for Modo Beta 1.33 [TEST]

Postby raybender » Thu Feb 27, 2014 9:26 pm

raybender Thu Feb 27, 2014 9:26 pm
face_off wrote:
Another queastion about plugin authorize. Did I need to once authorize plugin, or every time when I start plugin I need a internet connection? I've a proxy and it's very hard to write my admins ask them a new internet connection.

The plugin should only require authorization once (unless you delete your Modo701.CFG file). The plugin should authorize just as Standalone does. Does Standalone require authorization each time you run it? If you don't have an internet connection the "Authorizing Octane...pls wait" message will remain on your screen for a much longer time.

Paul


hahah Paul.. i thought authorizing everytime i restart modo was a normal thing so i never asked... here the plugin athorises again after every restart of modo too.
Win7x64/ Dual Xeon [email protected]/ 48GB RAM/ 2x GTX Titan 6GB/ 1x GTX 670 4GB
http://www.alexbroeckel.com
raybender
Licensed Customer
Licensed Customer
 
Posts: 336
Joined: Tue Nov 19, 2013 9:00 pm
Location: Germany

Re: OctaneRender for Modo Beta 1.33 [TEST]

Postby face_off » Thu Feb 27, 2014 9:44 pm

face_off Thu Feb 27, 2014 9:44 pm
i thought authorizing everytime i restart modo was a normal thing so i never asked... here the plugin athorises again after every restart of modo too.

Hi Alex - do you have to put your OctaneLive username/password in everytime you start Modo?
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15504
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Re: OctaneRender for Modo Beta 1.33 [TEST]

Postby raybender » Thu Feb 27, 2014 9:47 pm

raybender Thu Feb 27, 2014 9:47 pm
face_off wrote:
i thought authorizing everytime i restart modo was a normal thing so i never asked... here the plugin athorises again after every restart of modo too.

Hi Alex - do you have to put your OctaneLive username/password in everytime you start Modo?


no.
it just poping this "authorising" message box the first time i launch the rendering after every modo restart.. this dialog stays there for about 5-10 seconds
Win7x64/ Dual Xeon [email protected]/ 48GB RAM/ 2x GTX Titan 6GB/ 1x GTX 670 4GB
http://www.alexbroeckel.com
raybender
Licensed Customer
Licensed Customer
 
Posts: 336
Joined: Tue Nov 19, 2013 9:00 pm
Location: Germany

Re: OctaneRender for Modo Beta 1.33 [TEST]

Postby face_off » Thu Feb 27, 2014 9:55 pm

face_off Thu Feb 27, 2014 9:55 pm
no.
it just poping this "authorising" message box the first time i launch the rendering after every modo restart.. this dialog stays there for about 5-10 seconds

That is the correct behavior - the plugin authenticates when you start Modo. Standalone does the same thing (contacts the Otoy server), but doesn't pop a dialog indicated that it is happening.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15504
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia
Next

Return to Foundry Modo


Who is online

Users browsing this forum: No registered users and 6 guests

Mon Jun 03, 2024 8:17 pm [ UTC ]