Hello,
I'm currently rendering a 375 frames sequence in Octane for modo (build 190 on modo 16.1v7 Windows10): it takes roughly 8/9 minutes per frame, but after 1 hour of rendering, modo freezes for 20-60 minutes, then comes back to life, renders a pair of frames back at 8/9 minutes per frame, then freezes again, and so on. It looks like the freeze happens between frame completion and file saving. Despite my data used to be located on a network drive, I have currently moved it on my local drive.
Analyzing modo.exe process wait chain in task manager, it says 2 threads are waiting for something network-i/o-related to finish (look attachment).
My question is: is there something octane-related that is scheduled to happen after 1 hour of usage (for example license checking) that may block my renders?
G