Dear all,
We are excited to bring you Sculptron 2022.1 XB3!
As with all experimental builds, we advise to not use this release for production purposes.
We are trying to, but we can't guarantee that scenes saved with this version will be compatible in future releases.
Changes since 2022.1 XB1 :
New Features
- Added a Dynamic option to the brushes
Added a new Wrinkle effect
- Content Link option has been fixed
OBJ import from ZBrush has been fixed
Fixed some crashes
Dynamic Brush
A Dynamic option for brushes is now available, useful for creating cloth effects in your animated sculpting.
When the Sculpt Layer Defomer is active (just press S with a mesh selected to apply it or activate it if the effect is already applied) the Dynamic option sub-menu will be available in the Brush attributes.
Dynamic
Use this checkbox to turn brush Dynamics on/off.
Ignore Smoothing
By default, while painting with Dynamics enable, those will be active for all brushes. Enable Ignore Smoothing If you want the Smooth brush to act normally, without any dynamics involved.
Sub Steps
Sub Steps controls the quality of the dynamic effect. While the default value of 5 offer a very good quality/speed compromise, feel free to raise up the value to 16 or 32 to get even better results, if needed.
Picking
Picking controls the way dynamics are applied in relation to the brush size.
If set to Entire Mesh, the whole mesh will be involved in the calculation, regardless the brush size.
If Brush Size Multiplier is selected, the involved are will be relative to the brush size and the Size Multiplier value (a value of 100% will restrict the involved area to the exact brush size, a value of 200% to double the size brush).
Rest Pose Update
When checked, this option will allow sculpting the mesh rest pose that will be used as rest shape by dyanmics continuosly. You can use the Set Rest Pose option to make the current pose the default rest shape.
If you want to go back using the "real" mesh rest pose, just select the current Sculpt Later Keyframe and use the Reset Key option available in the timeline, then click on Set Rest Pose in the Dynamic Brush menu.
Shear/Bend Complaince
Those options can be useful to test different behaviours for the dynamics, depending on the mesh polygon density. Our advice is to generally keep those value really low, at zero (the default value) or really close to zero.
Note: Mesh polygonal density is very important. Very high poly objects are not going to work fine with the Dynamic brush or the Wrinkle effect.
Please watch this video showing how the new Dynamic option works:
Sculptron Dynamic Brush Video
Wrinkle Effect
The new Wrinkle Effect helps creating automatic wrinkles for animated characters/models, according to previous deformation applied to the mesh. It can be added to the selected mesh from the Deform Effect menu.
Sub Steps controls the quality of the dynamic effect. While the default value of 5 offer a very good quality/speed compromise, feel free to raise up the value to 16 or 32 to get even better results, if needed.
Substeps/Iterations
Sub Steps and Iterations control the quality of the dynamic effect. Low values should be used when actively working with the effect to keep a real time feedback, while higher values should be used for the final Alembic/MDD export.
Rest Pose
Defines the pose Wrinkle is going to use as rest pose. Normally it should be the undeformed (t-pose or a-pose) mesh state. If set to Base Mesh, Wrinkle will use the pose of the mesh with no deformers applied (the one it has when loaded).
If set to Reference Item, another mesh will be used. Of course both meshes need to have the same number of verteces and point order (it basically must be the same mesh undeformed).
Mesh
Here we can specify the Rest mesh to be used when Rest Pose is set to Reference Item.
Shear/Bend Complaince
Those options can be useful to test different behaviours for the wrinkles, depending on the mesh polygon density. Our advice is to generally keep those value really low, at zero (the default value) or really close to zero.
Accumulate
This option will produce a more realistic Wrinkle simulation, since the calculation will be performed considering the deformations applied in the previous frames.
It's still quite experimental, mainly because calculating collisions it's needed for Accumulate to work properly. We're working on collisions and those should be available in one of the next builds.
Please watch this video showing how the new Wrinkle Effect works:
Sculptron Wrinkle Deformer Video
More Sculptron videos available here:
https://www.instagram.com/p/Cf6RVdfKBTr/
https://www.instagram.com/p/CfrOWT0Pcd5/
https://www.instagram.com/p/Cfq4wdrv6Oe/
https://www.instagram.com/p/CfoB9gHMFcJ/
https://www.instagram.com/p/CfmSkxAOMTR/
Download Sculptron 2022.1 XB1:
Sculptron 2022.1 XB3 Download