We are happy to share a new release candidate of Octane 2020.1. This means that this release contains all features planned for the stable build once it is released but we may still go through more iterations to solve any issues as required. Please be aware this is still not a stable release so please do not use this for production purposes.
This release includes a number of bug fixes and improvements including most of what has been reported by you in previous builds. There are still some outstanding issues that could not make it to this release but we are making good progress and they should be coming in the next release. Thank you all for your support.
Should you find any issues with this release please report using this thread so we can make sure we provide you with the best feedback.
Make sure to use a NVIDIA Studio driver with version at least 435.80 for Windows or 435.12 for Linux to enable support for RTX hardware acceleration. There are no OSX drivers that currently support RTX.
2020.1 RC4 has superseded this build.
Changes since OctaneRender 2020.1 RC2:
Bugfixes:
- Fixed a crash when saving images from certain scenes due to erroneous infinite scene bounds.
- Fixed autobump scale getting reset to zero after changing other material values.
- Fixed material and object layer map nodes which could not be used for scripted graphs.
- Fixed issue on OSX with shortcuts which use the command key not working.
- Fixed issue causing layered material to not show emission when the base diffuse material was completely black.
- Fixed issue with specular material generating fireflies when using sun environment.
- Fixed issue with denoiser causing darker edges when objects would be out of focus and alpha channel was enabled.
- Fixed issue that would cause the denoised main pass to miss the environment.l
- Fixed render freeze when enabling the wireframe pass with volumes.
- Fixed issue causing an incorrect bump map strenght to be applied when auto bumpmap was enabled.
- Fixed issue causing an error when using RTX and out of core.
- Fixed crash on slave nodes when using adaptive sampling and a mix of beauty and info passes.
- Fixed wrong lighting when using both RTX and non-RTX geometry if alpha shadows were disabled.
- Fixed issue with subsurface scattering causing visible seams.
- Fixed issue causing excessive noise when using random walk medium with non-uniform color.
- Fixed crash when closing the Lua script editor window while the built-in preset drop-down was open.
- Fixed standalone installer to not to add slave shortcuts as this has now its own separate installer.
Other changes:
- Removed lock step length pin in medium nodes. This has been replaced by a checkbox that enables using volume step length for volume shadow step length.
- Render slaves use the same RTX on/off setting as the master they are connected to and changes in the master are propagated to all slaves.
- Added new value
octane.modifierKey.CMD
to the Lua API which deprecatesoctane.modifierKey.CMD_WIN
.
Downloads
Downloads for Enterprise subscription users:
OctaneRender Enterprise 2020.1 RC3 Standalone for Windows (installer)
OctaneRender Enterprise 2020.1 RC3 Standalone for Windows (ZIP archive)
OctaneRender Enterprise 2020.1 RC3 Standalone for Linux
OctaneRender Enterprise 2020.1 RC3 Standalone for OSX
OctaneRender Enterprise 2020.1 RC3 Slave for Windows (installer)
OctaneRender Enterprise 2020.1 RC3 Slave for Windows (ZIP archive)
OctaneRender Enterprise 2020.1 RC3 Slave for Linux
OctaneRender Enterprise 2020.1 RC3 Slave for MacOS
Downloads for Studio subscription users:
OctaneRender Studio 2020.1 RC3 Standalone for Windows (installer)
OctaneRender Studio 2020.1 RC3 Standalone for Windows (ZIP archive)
OctaneRender Studio 2020.1 RC3 Standalone for Linux
OctaneRender Studio 2020.1 RC3 Standalone for OSX
Happy rendering
Your OTOY NZ team