OctaneRender™ 2020.1 XB1 [superseded by 2020.1 XB2]
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
your model has bad eyes
- Attachments
-
- alpha_random_walk.jpg (77.22 KiB) Viewed 4818 times
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Hi DEVs,
First of all thanks for BUG fixes form XB1 (both of my bugs are fixed now
)
Although I have some questions about Hosek-Eilkie Sun system,
For better explanation I'm sending short video to show the problem/confusion so maybe someone from DEVs could jump in and explain what is going on there, why does new sun model so drastically change reflections in my scene.
Is this new behavior correct ?
Here is the video and ORBX scene and video.
Thanks and Happy NY
.
First of all thanks for BUG fixes form XB1 (both of my bugs are fixed now

Although I have some questions about Hosek-Eilkie Sun system,
For better explanation I'm sending short video to show the problem/confusion so maybe someone from DEVs could jump in and explain what is going on there, why does new sun model so drastically change reflections in my scene.
Is this new behavior correct ?
Here is the video and ORBX scene and video.
Thanks and Happy NY

- Attachments
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- RTX_Velvet_Glass_BUG.rar
- ORBX scene file
- (21.52 MiB) Downloaded 271 times
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- Octane2020_XB2_Hosek-Wilkie_daylight_video.rar
- Short Video with explanation
- (33.21 MiB) Downloaded 374 times
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Hi Lewis,Lewis wrote:Hi DEVs,
First of all thanks for BUG fixes form XB1 (both of my bugs are fixed now)
Although I have some questions about Hosek-Eilkie Sun system,
For better explanation I'm sending short video to show the problem/confusion so maybe someone from DEVs could jump in and explain what is going on there, why does new sun model so drastically change reflections in my scene.
Is this new behavior correct ?
Here is the video and ORBX scene and video.
Thanks and Happy NY.
Thanks for the explanation of the difference you're seeing - the scene and video are really helpful. I think the result you're seeing is correct. The reflection is dim, but visible on a black background. On a bright sky background the reflection is overwhelmed by the brightness of the sky. This doesn't appear to be related to the daylight model chosen - I can get the same reflection effect using the Octane daylight model if I adjust the ground angles so that the relevant part of the sky is black. I can also see the reflection by changing the glass railing to a diffuse black material.
Thanks for answer karu, I suspected it might be ok due hemisphere vs full sphere but i just wasn't sure. Thanks for explanation/confirmation.
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
- andrey.krivulya
- Posts: 129
- Joined: Wed Apr 06, 2016 6:15 pm
- Contact:
Hi, @mojavemojave wrote:
Hi @andrey.krivulya
Your issue has been fixed. Unfortunately it didn't make it into 2020.1 XB2 but it will be included in the next build.
For now just so you are aware this was an issue related to autofocus, so disabling it from your scene should not fix it completely but mitigate it significantly.
Thank you.
Thank you for this fix.
win 10 /64x Intel Core i9-11980HK - 64Gb RAM - 3080 Laptop - 16Gb VRAM - AERO 15 OLED YD
My youtube channel with 3d tutorials ----- >>>> https://www.youtube.com/c/AndrewKrivulya
My youtube channel with 3d tutorials ----- >>>> https://www.youtube.com/c/AndrewKrivulya
We have updated the section regarding vectron volumes in the initial post with Lua script you can use as reference.funk wrote:I know you guys are probably really busy, but is it possible to get a sample file showing us how Vectron Volumes are created?funk wrote:OTOY team, can you please post a sample file for those Vectron Volume screenshots? I can't figure out how its done.
Thanks. I don't think anyone could have come up with this without an example scriptmojave wrote:We have updated the section regarding vectron volumes in the initial post with Lua script you can use as reference.funk wrote:I know you guys are probably really busy, but is it possible to get a sample file showing us how Vectron Volumes are created?funk wrote:OTOY team, can you please post a sample file for those Vectron Volume screenshots? I can't figure out how its done.

I don't even think my plugin (for modo) supports lua scripts
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
Dear Karu,karu wrote:We have identified the cause of this issue and are working towards a fix. It should be available in a future build of 2020.1 (likely not XB2 though), and a future build of 2019.1.SSmolak wrote:I can confirm that NVlink memory pooling doesn't work even for one pair at the moment. It probably works only for Quadro and Titan RTX. It doesn't work for any other Geforce card including 2080Ti.osiosiosi wrote:Question ...
Does NVlink work with 4 cards? Meaning a pool of 2 x 2 with total 22GB memory avaiable?
Can anybody confirm?
If your scene extend memory of one card and you have disabled Out Of Core - Octane render will fail with out of memory error.
Regarding 4 cards, currently we only support memory pooling with pairs of cards (but you can have multiple pairs). So you could pool memory between cards 1 & 2 and between cards 3 & 4, but you can't have a single pool with cards 1, 2, 3 & 4 all together.
It seems only one pair of 2080ti sli is allowed by nvidia, the second pair does not appear in the nvidia control panel at the same time with the first pair,
does that mean octane may jump over the nvidia control panel to active the both nvlinks? many thanks,
Jim
Supermicro 4028GR TR2|Intel xeon E5 2697 V3| windows 10| revit 2019 |Titan V+ Quadro GV100+RTX 2080 Ti
NVidia drivers at the time of writing this allow just a single pair of NVlinked cards for GeForce series, more than one pair is allowed just for Quadro cards.jimho wrote: It seems only one pair of 2080ti sli is allowed by nvidia, the second pair does not appear in the nvidia control panel at the same time with the first pair,
does that mean octane may jump over the nvidia control panel to active the both nvlinks?
Thanks for the explanationmojave wrote:NVidia drivers at the time of writing this allow just a single pair of NVlinked cards for GeForce series, more than one pair is allowed just for Quadro cards.jimho wrote: It seems only one pair of 2080ti sli is allowed by nvidia, the second pair does not appear in the nvidia control panel at the same time with the first pair,
does that mean octane may jump over the nvidia control panel to active the both nvlinks?
Supermicro 4028GR TR2|Intel xeon E5 2697 V3| windows 10| revit 2019 |Titan V+ Quadro GV100+RTX 2080 Ti