Thanks for pointing that out.Despot wrote:Raised this a couple of weeks ago and it's being fixxed for the next release. See below...
OctaneRender™ 2019.2 XB1
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
0 bias means our original SSS. 1 bias means RW.Notiusweb wrote:I come across seams sometimes, what is a RW bias?haze wrote:You should modify your RW Bias until you can't see the seam anymore.rohandalvi wrote:There is an issue with the new SSS. With Daz models the skin is broken into multiple sections, Face, Torso, Arms and legs. So you need different shaders for each section to setup the full skin.
In 2019.2 I can see a visible seam between the two shaders. This wasn't happening before.
I'm attaching a very simple orbx to demonstrate the issue.
regards
Rohan
(Never came across that expression before.)
Update- I looked online for “RW Bias”, I cannot find it.
Then I looked at the poster’s pictures and it said Random Walk SSS.
So “RW bias” means “Random Walk strength/amount”.