OctaneRender™ 2019.2 XB1

Forums: OctaneRender™ 2019.2 XB1
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Re: OctaneRender™ 2019.2 XB1

Postby funk » Sun Aug 11, 2019 8:16 pm

funk Sun Aug 11, 2019 8:16 pm
Despot wrote:Raised this a couple of weeks ago and it's being fixxed for the next release. See below...


Thanks for pointing that out.
Win10 Pro 64 / Core i7-975 3.33GHz / 12GB RAM / GTX 1080 Ti + GTX 670 / 2x1920x1200 / MODO 13
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Re: OctaneRender™ 2019.2 XB1

Postby haze » Sun Aug 11, 2019 8:17 pm

haze Sun Aug 11, 2019 8:17 pm
Notiusweb wrote:
haze wrote:
rohandalvi wrote:There is an issue with the new SSS. With Daz models the skin is broken into multiple sections, Face, Torso, Arms and legs. So you need different shaders for each section to setup the full skin.

In 2019.2 I can see a visible seam between the two shaders. This wasn't happening before.

I'm attaching a very simple orbx to demonstrate the issue.

regards
Rohan


You should modify your RW Bias until you can't see the seam anymore.


I come across seams sometimes, what is a RW bias?
(Never came across that expression before.)

Update- I looked online for “RW Bias”, I cannot find it.
Then I looked at the poster’s pictures and it said Random Walk SSS.
So “RW bias” means “Random Walk strength/amount”.


0 bias means our original SSS. 1 bias means RW.
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Re: OctaneRender™ 2019.2 XB1

Postby SRCOBB » Fri Sep 20, 2019 6:47 pm

SRCOBB Fri Sep 20, 2019 6:47 pm
Can we get an update on when we might see MAC installers for 2019.2? I feel like we are getting left behind. What's the issue?
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Re: OctaneRender™ 2019.2 XB1

Postby SRCOBB » Wed Sep 25, 2019 5:35 pm

SRCOBB Wed Sep 25, 2019 5:35 pm
No comment on the MAC release??
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