OctaneRender™ 2019.2 XB1

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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funk
Licensed Customer
Posts: 1206
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Despot wrote:Raised this a couple of weeks ago and it's being fixxed for the next release. See below...
Thanks for pointing that out.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
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haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

Notiusweb wrote:
haze wrote:
rohandalvi wrote:There is an issue with the new SSS. With Daz models the skin is broken into multiple sections, Face, Torso, Arms and legs. So you need different shaders for each section to setup the full skin.

In 2019.2 I can see a visible seam between the two shaders. This wasn't happening before.

I'm attaching a very simple orbx to demonstrate the issue.

regards
Rohan
You should modify your RW Bias until you can't see the seam anymore.
I come across seams sometimes, what is a RW bias?
(Never came across that expression before.)

Update- I looked online for “RW Bias”, I cannot find it.
Then I looked at the poster’s pictures and it said Random Walk SSS.
So “RW bias” means “Random Walk strength/amount”.
0 bias means our original SSS. 1 bias means RW.
SRCOBB
Licensed Customer
Posts: 41
Joined: Thu Nov 02, 2017 5:42 am

Can we get an update on when we might see MAC installers for 2019.2? I feel like we are getting left behind. What's the issue?
SRCOBB
Licensed Customer
Posts: 41
Joined: Thu Nov 02, 2017 5:42 am

No comment on the MAC release??
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