OctaneRender™ 2018.1 XB1

Forums: OctaneRender™ 2018.1 XB1
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Re: OctaneRender™ 2018.1 XB1 [latest 2018]

Postby rohandalvi » Fri Nov 23, 2018 12:33 pm

rohandalvi Fri Nov 23, 2018 12:33 pm
Hi,

Thanks, I found the switch. It was really far down in the settings. :)

I still find the difference to be really drastic. Will the new volume rendering eventually match the look of the older style?

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Re: OctaneRender™ 2018.1 XB1 [latest 2018]

Postby Timmaigh! » Fri Nov 23, 2018 2:51 pm

Timmaigh! Fri Nov 23, 2018 2:51 pm
leehenshall wrote:
Goldorak wrote:
leehenshall wrote:Very impressed with the pace of development in the last 6 months. I'm most looking forward to Camera Polarizer, Nvidia Rounded Corners & Improved NPR rendering......I'm guessing they will come in later releases.


Most of those are very far along already, so not too far out!


That's great news! I have been keeping V-Ray 3/Next & Octane v3/v4 side by side comparing GPU development since around 2015 and Octane has been really impressive, especially since v4. Out of core geometry and faster scene load times are a real game changer for those of us who render heavy scenes. The refactoring of the Maya plugin has made some very important progress also.

I'm just having a look at my licencing options....looking at the information, would I be right to think that v4 marks the end of the traditional cycle of Octane perpetual releases?

Going forward those who own perpetual v4 licences will pay for annual maintenance plans for future updates of v2018. If I choose not to renew my licence, will Octane default back to v4? or will it stay at the last version of Octane I was able to access during the expired maintenance period and to continue receiving updates I will simply resume my annual maintenance.

I'm interested in using ORC as well so a $14.99 sounds like very good value considering that is $10.00 p/month normally. I'm tempted by 3 years of updates at the promotional price. Looks like it's called OctaneRender® Enterprise All-Access Annual Extension.


Does that provide unlimited cloud rendering? or is there a monthly cap?


These are good questions...would love to know answer as well....
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Re: OctaneRender™ 2018.1 XB1 [latest 2018]

Postby perro_abombao » Fri Nov 23, 2018 3:43 pm

perro_abombao Fri Nov 23, 2018 3:43 pm
Hi...this build suport kepler? :roll: :roll: :roll: I have a old gtx 670 ...no problem with V4, but 2018 the program dissapear everytime :( :( (render target, material)...last driver 4.16 and 388.xx too...W10
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Re: OctaneRender™ 2018.1 XB1 [latest 2018]

Postby pegot » Fri Nov 23, 2018 4:38 pm

pegot Fri Nov 23, 2018 4:38 pm
Can you clarify if v2018 will be available as an upgrade or regular stand alone purchase for current licensed v4 owners (own not subscribe). And if so would that also apply to the 2018 Blender plugin?
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Re: OctaneRender™ 2018.1 XB1 [latest 2018]

Postby SPACESvr » Fri Nov 23, 2018 6:36 pm

SPACESvr Fri Nov 23, 2018 6:36 pm
I don't see it in the video, but I thought Jules had mentioned that Octane 2018 would be the version to finally offer lightfield volume rendering. Is that still part of the roadmap? And if so, any idea how far down the road it is?
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Re: OctaneRender™ 2018.1 XB1 [latest 2018]

Postby Lewis » Fri Nov 23, 2018 7:59 pm

Lewis Fri Nov 23, 2018 7:59 pm
pegot wrote:Can you clarify if v2018 will be available as an upgrade or regular stand alone purchase for current licensed v4 owners (own not subscribe). And if so would that also apply to the 2018 Blender plugin?



As it stands now Octane 2018---> is Subscription only :(.
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Re: OctaneRender™ 2018.1 XB1 [latest 2018]

Postby coilbook » Fri Nov 23, 2018 9:42 pm

coilbook Fri Nov 23, 2018 9:42 pm
In comments to your demo video I read that your daylight system will be able to generate clouds in one of your future releases. is it true?
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Re: OctaneRender™ 2018.1 XB1 [latest 2018]

Postby Timmaigh! » Fri Nov 23, 2018 10:05 pm

Timmaigh! Fri Nov 23, 2018 10:05 pm
I just successfully upgraded my V3 license to V4 and now i see i can further upgrade to that OctaneRender® Enterprise All-Access Annual Extension...for either 1,2 or 3 yeard and at according price.

I have 2 more questions:

- it says in the description, if i do so, i will get access to that DCC plugin ecosystem - does this mean i will get plugin to the modeling app of my choice? I was always using strictly Standalone, there were times, when i considered getting plugin, but somehow never did that... so i just want to be sure i am understanding this correctly.

- the other thing, that 400 OB score mentioned in OP - does this pertain to Octane 2019 or 2018.1 already? Hopefully the latter :mrgreen:
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Re: OctaneRender™ 2018.1 XB1 [latest 2018]

Postby enricocerica » Sat Nov 24, 2018 2:38 pm

enricocerica Sat Nov 24, 2018 2:38 pm
haze wrote:
enricocerica wrote:Wow, just looked the date, it's november 22 not december, for one second I really thought it was xmas :)
Seriously, I see some great and awaited sutuff here, what a beautiful surprise !

This said, I meet an issue with a image texture, it is rendered completely blue, though it contains several colors (blue, red, yellow, white and black), will investigate to try to isolate the context.

What it should be :

The attachment Capture1.JPG is no longer available


What I got :

The attachment Capture2.JPG is no longer available


When you have some time, please send a small test scene if you can. Thanks


The problem seems to be due to the displacement, I attached a quick test scene to illustrate the issue.
Attachments
errorColorDisp.orbx
(699.01 KiB) Downloaded 69 times
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GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
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Re: OctaneRender™ 2018.1 XB1 [latest 2018]

Postby Notiusweb » Sat Nov 24, 2018 3:24 pm

Notiusweb Sat Nov 24, 2018 3:24 pm
I got the whole 3 Year package, very excited!
:mrgreen:

LOL...I don't know what the heck I am looking at in half the demo scenes, but they render nice, that's for sure!
These demo scenes running stable for me.
Last edited by Notiusweb on Sat Nov 24, 2018 3:47 pm, edited 2 times in total.
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