leehenshall wrote:Goldorak wrote:leehenshall wrote:Very impressed with the pace of development in the last 6 months. I'm most looking forward to Camera Polarizer, Nvidia Rounded Corners & Improved NPR rendering......I'm guessing they will come in later releases.
Most of those are very far along already, so not too far out!
That's great news! I have been keeping V-Ray 3/Next & Octane v3/v4 side by side comparing GPU development since around 2015 and Octane has been really impressive, especially since v4. Out of core geometry and faster scene load times are a real game changer for those of us who render heavy scenes. The refactoring of the Maya plugin has made some very important progress also.
I'm just having a look at my licencing options....looking at the information, would I be right to think that v4 marks the end of the traditional cycle of Octane perpetual releases?
Going forward those who own perpetual v4 licences will pay for annual maintenance plans for future updates of v2018. If I choose not to renew my licence, will Octane default back to v4? or will it stay at the last version of Octane I was able to access during the expired maintenance period and to continue receiving updates I will simply resume my annual maintenance.
I'm interested in using ORC as well so a $14.99 sounds like very good value considering that is $10.00 p/month normally. I'm tempted by 3 years of updates at the promotional price. Looks like it's called OctaneRender® Enterprise All-Access Annual Extension.
Does that provide unlimited cloud rendering? or is there a monthly cap?
pegot wrote:Can you clarify if v2018 will be available as an upgrade or regular stand alone purchase for current licensed v4 owners (own not subscribe). And if so would that also apply to the 2018 Blender plugin?
haze wrote:enricocerica wrote:Wow, just looked the date, it's november 22 not december, for one second I really thought it was xmas
Seriously, I see some great and awaited sutuff here, what a beautiful surprise !
This said, I meet an issue with a image texture, it is rendered completely blue, though it contains several colors (blue, red, yellow, white and black), will investigate to try to isolate the context.
What it should be :
What I got :
When you have some time, please send a small test scene if you can. Thanks
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