Notiusweb wrote:Could you please post a screen shot of a simple Material Map set-up, doing whatever it does now?
I can't figure out link-wise how it plays into a mix of FBXs, say for example.
I am imagining, as I have 2FBXs, with equal # material node channels, and one FBX with mats already set up, another without any, and this thing (Material Map Node) could link the two to transport the maps from one to the other (?).
But, even though I am a master of nodes, and all nodian things, I have node idea what to do with the Material Map.
Do you node what I am saying?
PS- Say Node to Drugs!
(Except on weekends.)
sorry for the late answer, please have a look at this example:
The yellow lighter is the .abc geometry, while the red and the purple are material-map nodes with placement node. They are like instance nodes, the poly count does not change.
Oh, I see. It provides a mechanic to display an efficient clone of the geometry. I thought it was actually going to let you pass through a material map from one actual separate geo to another.
I was thinking to somehow we were going to be able to pass, say, a 12-channel material map from an FBX to a 1 channel alembic. But I see now, mechanically that is not possible.
Okay, really good stuff!
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan Xp, 1 Titan X Pascal
External: 6 Titan X Pascal - 1600W EVGA T2
Plugs: 3DSMax, C4D, Daz, Houdini, Lightwave, Sketchup