Thank you for the scene.funk wrote:Here is a simplified scenevijay_thirukonda wrote:Could you please send me the scene?funk wrote:Black diffuse materials with a scattering node plugged into medium are much brighter when denoised
left: no denoise
right: denoised
OctaneRender V4 XB3
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I just exported a 720 frame sequence through Batch Render with Denoiser on, and as the process ran each frame appeared in the viewport as being denoised.
But here is the beautiful part - the saved images were not denoised at all.
Full noise.
AWESOME
But here is the beautiful part - the saved images were not denoised at all.
Full noise.
AWESOME

Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Did you enable "save the denoised beauty instead of the main beauty pass" checkbox? Just tested it, seems working as expected.Notiusweb wrote:I just exported a 720 frame sequence through Batch Render with Denoiser on, and as the process ran each frame appeared in the viewport as being denoised.
But here is the beautiful part - the saved images were not denoised at all.
Full noise.
AWESOME
No...Ugh!vijay_thirukonda wrote:Did you enable "save the denoised beauty instead of the main beauty pass" checkbox? Just tested it, seems working as expected.Notiusweb wrote:I just exported a 720 frame sequence through Batch Render with Denoiser on, and as the process ran each frame appeared in the viewport as being denoised.
But here is the beautiful part - the saved images were not denoised at all.
Full noise.
AWESOME

It's right there....I guess in the case of the Batch-Render script, it needs that separate instruction...
Sun of a Beach.....

Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Would it be possible to split the denoiser in half, for bright pixels and dark, and then you could denoise shadow and bright areas separately?
Denoising shadow requires more denoising blend, but many times I wish that I could leave some noise in the brighter areas becasue then it looks a little too blurred.
I can make it look great, just wondering if there would be some mechanism that could be employed to do this in a later version....
Oh...but without making it slower
.
Denoising shadow requires more denoising blend, but many times I wish that I could leave some noise in the brighter areas becasue then it looks a little too blurred.
I can make it look great, just wondering if there would be some mechanism that could be employed to do this in a later version....
Oh...but without making it slower


Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
When is the public release of V4 planned to be released? I take it that it depends a lot on the plugin developers to finish their part before that can happen but do you have a date estimate?
Windows 10 | GTX 980 Ti + GTX 1060 3GB | Xeon W5590 x2 | 32gb DDR3 1333mhz