OSL Matcap

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Jolbertoquini
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Posts: 1067
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Hi Guys,

I was looking at this http://maneki.sh/tools/toon/ and one thing I was wondering was the old school matcap I find a OSL script may be interesting for you Guys!
Also I think is possible to add more lines for sure I find some lines online but add exposure contrast and etc. would be really interesting. Please share if you have something better.

Cheers,
JO
Attachments
Matcap.orbx
Orbx scene
(48.28 MiB) Downloaded 245 times
matcap
matcap
zbrush.png (90.91 KiB) Viewed 1303 times
ZB matcap
ZB matcap
carpaint matcap
carpaint matcap
carpaint.png (104.71 KiB) Viewed 1303 times
carpaint
carpaint
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calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

Jolbertoquini wrote: Please share if you have something better.
Hi Jo,

I prefer to use an OSL projection node for that :

Code: Select all

shader matcapProjection(
    output point uvw = 0)
{
	uvw = transform ("camera", N) *0.5 + 0.5;
}
also I use it with a toon material, texture plugged in diffuse, specular disabled, toon line set to 0, it's more handy.
Pascal ANDRE
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