OctaneRender™ Standalone 3.05 Rounded Edges Test 3[OBSOLETE]

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Re: OctaneRender™ Standalone 3.05 Rounded Edges Test 3

Postby mirobimbo » Wed Dec 07, 2016 8:53 pm

mirobimbo Wed Dec 07, 2016 8:53 pm
mojave wrote:All artifacts you guys are talking about are quite likely the same as the reported by face_off here yesterday.

This is currently happening when faces have unwelded vertices and we are looking into it.


I think objects with unwelted vertices are bad geometry in most cases.
They wouldn't be rounded at all...
There is sometimes any reason, why they are unwelded, maybe reason is right sharp edges ...
Sorry my English.
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Re: OctaneRender™ Standalone 3.05 Rounded Edges Test 3

Postby Jolbertoquini » Wed Dec 07, 2016 11:12 pm

Jolbertoquini Wed Dec 07, 2016 11:12 pm
mojave wrote:ATM rounded edges depend on just one variable, so you may create a float value node and pin it to your materials.

Untitled.png


If further parameters are added in the future that's an option we may consider, thanks for the suggestion.

Oh yeah! Of course hahaha thanks a complete forget we could do that :).
Thanks by the way !

Best,
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Re: OctaneRender™ Standalone 3.05 Rounded Edges Test 3

Postby calus » Fri Dec 09, 2016 7:46 am

calus Fri Dec 09, 2016 7:46 am
mojave wrote:All artifacts you guys are talking about are quite likely the same as the reported by face_off here yesterday.

This is currently happening when faces have unwelded vertices and we are looking into it.

You have guessed right!
I have checked the geometry of the Jo's Nurbs tessellated sample download/file.php?id=57883
and artifacts only appear on non-welded faces :)
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Re: OctaneRender™ Standalone 3.05 Rounded Edges Test 3

Postby Jolbertoquini » Fri Dec 09, 2016 9:05 am

Jolbertoquini Fri Dec 09, 2016 9:05 am
calus wrote:
mojave wrote:All artifacts you guys are talking about are quite likely the same as the reported by face_off here yesterday.

This is currently happening when faces have unwelded vertices and we are looking into it.

You have guessed right!
I have checked the geometry of the Jo's Nurbs tessellated sample download/file.php?id=57883
and artifacts only appear on non-welded faces :)


Me to soon I merged the vertex it was working. I had some issues but with maya to fix I guess we could have a script to select unwelded vertex and then merge then.
But if is work for the next would be great so is no extra work :) fron our side.

Thanks guys is really a big stuff there! well done!

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Re: OctaneRender™ Standalone 3.05 Rounded Edges Test 3

Postby sinesium » Sat Dec 10, 2016 10:23 am

sinesium Sat Dec 10, 2016 10:23 am
Inline vertexes that are common points for two internal edges are quite problematic for this algorithm.
Attachments
roundtest.blend
Blender project file
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Schowek-1.jpg
Be patient for me, please. I am new here.
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