Toon Hull not working correctly. Fixed.

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Toon Hull not working correctly. Fixed.

Postby Greggers » Sat Mar 12, 2022 8:08 am

Greggers Sat Mar 12, 2022 8:08 am
So this morning at silly o'clock I had to do a logo for someone. They wanted a cel shaded look on a model. So I turned to the octane toon shader and Lino's technique. Problem I'm having is using the solidify modifier I cant seem to get the line to show over the main model. The duplicate with the solidify modifier doesn't work when I set the material index to one. Do you have any idea as to why?

I'm using the latest build of octane for blender.

Attached the images of the main model and the hull with settings and also the blend file.

EDIT - FIXED. Needed to turn shadow visibility off. Oops.
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Mark Skullblend.blend
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Screenshot_1.png
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Greggers
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