Blender 2.8 all access license

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
mstewart152
Licensed Customer
Posts: 107
Joined: Tue Jun 17, 2014 7:01 pm

So is the paid version of blender 2.8 all access out now? Or is it just the prime 1 GPU version?

Thanks.
J.C
Licensed Customer
Posts: 1856
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Octane plugin for Blender 2.8 all access version has not been released yet. The first test release is for all users – free tier.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
artbydile
Licensed Customer
Posts: 9
Joined: Sun May 15, 2016 9:14 pm

Any logic behind that decision?
6x 2080TI ASUS TURBO + 2x 1080TI + 1x 1080
ThreadRipper 2970WX 3.6Ghz - 64GB RAM
J.C
Licensed Customer
Posts: 1856
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

artbydile wrote:Any logic behind that decision?
I don't know, maybe Lino could shed some light why such decision?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
linograndiotoy
OctaneRender Team
Posts: 1353
Joined: Thu Feb 01, 2018 7:10 pm

artbydile wrote:Any logic behind that decision?
We're still working on Blender 2.8 integration; there's a lot to fix and it's not feature complete.

Next builds should be available for both licensed and free versions, but only for Windows right now.

We decided to make the Windows version feature complete and more stable before working on the OSX and Linux versions.
crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

appreciate the info.
the way i am reading this is - b2.8 with 2019.1 is quite a long way away. sometime in 2020 away.

let me rephrase all of that:
not very happy.
Last edited by crackfox on Thu Aug 29, 2019 8:24 pm, edited 1 time in total.
J.C
Licensed Customer
Posts: 1856
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

crackfox wrote: also, if you could tell your ceo to cut back on crack that would be great aswell.

what a company jesus christ.
Hahaha, you made my day :D
But seriously it might be an ADHD or something else, don't judge from appearances.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

eh im being a jerk.
just coming over to see if there is any news and get worked up.
linograndiotoy
OctaneRender Team
Posts: 1353
Joined: Thu Feb 01, 2018 7:10 pm

crackfox wrote:appreciate the info.
the way i am reading this is - b2.8 with 2019.1 is quite a long way away. sometime in 2020 away.

let me rephrase all of that:
not very happy.
You're definitely reading it wrong. ;)

Octane for Blender 2.8 should be feature complete and quite stable in about one month, with the possibility to be integrated with Octane 2019.2.

Then we'll have to wait for the official Blender 2.81 release and get the Octane integration done for it as well (and not being a brand new integration that shouldn't require much time).

There's a new build available already that implements live DB and improves stability. We'll get Motion Blur and Hair support in the upcoming builds.

It's an ongoing process, and considering a brand new implementation normally requires a lot of time, we're getting there pretty quickly.
crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

hi there.
happy to have understand it wrongly:)

so 2019.1 for 2.8 ist eta one month? that would be nice.
i am honestly bit confused with the nomenclature, parallel builds and all that.

i remember you cordially asking me about my comment on the clunkiness of octane in blender in another thread.
if i may answer here, i was on 2.7 and creating lights was very confusing. needed to do an emitting plane if i recall correctly?
also when in live viewer mode no gizmo was visible for any of the objects. there was also an input lag when rotating/moving etc.
i had to uv unwrap any object if i were to use triplanar aswell.(this is a general problem with octane?)

there is a couple of other things but it was just a weird experience. i am sure the rc will be far smoother.
Post Reply

Return to “Blender”