Blender 2.8 all access license

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Blender 2.8 all access license

Postby mstewart152 » Mon Aug 19, 2019 7:27 pm

mstewart152 Mon Aug 19, 2019 7:27 pm
So is the paid version of blender 2.8 all access out now? Or is it just the prime 1 GPU version?

Thanks.
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Re: Blender 2.8 all access license

Postby J.C » Tue Aug 20, 2019 9:09 am

J.C Tue Aug 20, 2019 9:09 am
Octane plugin for Blender 2.8 all access version has not been released yet. The first test release is for all users – free tier.
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Re: Blender 2.8 all access license

Postby artbydile » Wed Aug 21, 2019 7:59 am

artbydile Wed Aug 21, 2019 7:59 am
Any logic behind that decision?
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Re: Blender 2.8 all access license

Postby J.C » Wed Aug 21, 2019 8:28 am

J.C Wed Aug 21, 2019 8:28 am
artbydile wrote:Any logic behind that decision?

I don't know, maybe Lino could shed some light why such decision?
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Re: Blender 2.8 all access license

Postby linograndiotoy » Mon Aug 26, 2019 9:40 am

linograndiotoy Mon Aug 26, 2019 9:40 am
artbydile wrote:Any logic behind that decision?


We're still working on Blender 2.8 integration; there's a lot to fix and it's not feature complete.

Next builds should be available for both licensed and free versions, but only for Windows right now.

We decided to make the Windows version feature complete and more stable before working on the OSX and Linux versions.
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Re: Blender 2.8 all access license

Postby crackfox » Thu Aug 29, 2019 4:17 pm

crackfox Thu Aug 29, 2019 4:17 pm
appreciate the info.
the way i am reading this is - b2.8 with 2019.1 is quite a long way away. sometime in 2020 away.

let me rephrase all of that:
not very happy.
Last edited by crackfox on Thu Aug 29, 2019 8:24 pm, edited 1 time in total.
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Re: Blender 2.8 all access license

Postby J.C » Thu Aug 29, 2019 8:17 pm

J.C Thu Aug 29, 2019 8:17 pm
crackfox wrote:also, if you could tell your ceo to cut back on crack that would be great aswell.

what a company jesus christ.


Hahaha, you made my day :D
But seriously it might be an ADHD or something else, don't judge from appearances.
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Re: Blender 2.8 all access license

Postby crackfox » Thu Aug 29, 2019 8:26 pm

crackfox Thu Aug 29, 2019 8:26 pm
eh im being a jerk.
just coming over to see if there is any news and get worked up.
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Re: Blender 2.8 all access license

Postby linograndiotoy » Mon Sep 02, 2019 9:44 am

linograndiotoy Mon Sep 02, 2019 9:44 am
crackfox wrote:appreciate the info.
the way i am reading this is - b2.8 with 2019.1 is quite a long way away. sometime in 2020 away.

let me rephrase all of that:
not very happy.


You're definitely reading it wrong. ;)

Octane for Blender 2.8 should be feature complete and quite stable in about one month, with the possibility to be integrated with Octane 2019.2.

Then we'll have to wait for the official Blender 2.81 release and get the Octane integration done for it as well (and not being a brand new integration that shouldn't require much time).

There's a new build available already that implements live DB and improves stability. We'll get Motion Blur and Hair support in the upcoming builds.

It's an ongoing process, and considering a brand new implementation normally requires a lot of time, we're getting there pretty quickly.
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Re: Blender 2.8 all access license

Postby crackfox » Thu Sep 05, 2019 2:35 pm

crackfox Thu Sep 05, 2019 2:35 pm
hi there.
happy to have understand it wrongly:)

so 2019.1 for 2.8 ist eta one month? that would be nice.
i am honestly bit confused with the nomenclature, parallel builds and all that.

i remember you cordially asking me about my comment on the clunkiness of octane in blender in another thread.
if i may answer here, i was on 2.7 and creating lights was very confusing. needed to do an emitting plane if i recall correctly?
also when in live viewer mode no gizmo was visible for any of the objects. there was also an input lag when rotating/moving etc.
i had to uv unwrap any object if i were to use triplanar aswell.(this is a general problem with octane?)

there is a couple of other things but it was just a weird experience. i am sure the rc will be far smoother.
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