speed : preview vs. render

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
davidvonbehr
Licensed Customer
Posts: 44
Joined: Wed Jan 31, 2018 1:11 pm
Location: Hamburg, Germany

Dear Octane team,

just a quick reminder to take care of this issue - could you please give us some info?

Best,
David
DrawFun
OctaneRender Team
Posts: 375
Joined: Fri Aug 25, 2017 5:02 am

Hi all,

Basically, in animation render, blender reloads the whole scene to the target frame, regenerates all scene data and renders. In the current workflow, regenerate mesh data every frame is kinds of blender "feature" to keep mesh data updated. It also happens in blender or blender cycle.
We made some efforts to break this limitation in 17.1, in which the animation render speed is much faster than before. Currently, 17.1 is during internal tests now and it should be available soon.

Cheers,
DrawFun
davidvonbehr
Licensed Customer
Posts: 44
Joined: Wed Jan 31, 2018 1:11 pm
Location: Hamburg, Germany

Thanks for the explanation and the great news!

Keep up the good work. Looking forward to this new release.

Best,
David
protovu
Licensed Customer
Posts: 476
Joined: Thu Sep 11, 2014 7:30 pm

I would like to complicate this issue.... Eevee in 2.8. Wow.
What is Octane's answer to Eevee.

I know we are not quite comparing apples to apples, and Eevee is not perfect, but, dang! It would be extremely helpful to have something like this nested within octane.

Again, I guess it boils down to the mesh compilement issue?
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ChrisH
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Location: Lidköping, Sweden
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protovu wrote:I would like to complicate this issue.... Eevee in 2.8. Wow.
What is Octane's answer to Eevee.

I know we are not quite comparing apples to apples, and Eevee is not perfect, but, dang! It would be extremely helpful to have something like this nested within octane.
The speed in Eevee vs Octane isn't really comparable (since they work in different ways, just as it is with Eevee vs Cycles).

But Octane actually have an "answer to Eevee", called Brigade: https://home.otoy.com/render/brigade/
Windows 10 Pro - AMD Ryzen 7 2100X 8 core 3.70GHz - 32GB RAM - GeForce GTX 1080 8GB
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Metal IOR values for Octane (with .blend library): https://chris.hindefjord.se/resources/rgb-ior-metals/
protovu
Licensed Customer
Posts: 476
Joined: Thu Sep 11, 2014 7:30 pm

Hi Chris,
I am updated to 4.0 on both Blender and Carrara Ocatane plugins.
Is Brigade going to be nested within the plugins per the following?: ..."...and will be rolled into all Octane 4 integrations...."?
linograndiotoy
OctaneRender Team
Posts: 1353
Joined: Thu Feb 01, 2018 7:10 pm

ChrisH wrote:
protovu wrote:I would like to complicate this issue.... Eevee in 2.8. Wow.
What is Octane's answer to Eevee.

I know we are not quite comparing apples to apples, and Eevee is not perfect, but, dang! It would be extremely helpful to have something like this nested within octane.
The speed in Eevee vs Octane isn't really comparable (since they work in different ways, just as it is with Eevee vs Cycles).

But Octane actually have an "answer to Eevee", called Brigade: https://home.otoy.com/render/brigade/
I don't think Brigade can be compared to Eevee in any case, since we're talking about path tracing vs real time OpenGL.
linograndiotoy
OctaneRender Team
Posts: 1353
Joined: Thu Feb 01, 2018 7:10 pm

protovu wrote:Hi Chris,
I am updated to 4.0 on both Blender and Carrara Ocatane plugins.
Is Brigade going to be nested within the plugins per the following?: ..."...and will be rolled into all Octane 4 integrations...."?
The best of Brigade has been integrated in Octane 4 already (features like improved interactivity and faster scene loading come from that).
protovu
Licensed Customer
Posts: 476
Joined: Thu Sep 11, 2014 7:30 pm

Hi Chris,
Thanks for your patience, but I do not see a way to access Brigade through my Octane Blender.

Is it StandAlone only? This would not be helpful.
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