Dear Octane team,
just a quick reminder to take care of this issue - could you please give us some info?
Best,
David
speed : preview vs. render
Hi all,
Basically, in animation render, blender reloads the whole scene to the target frame, regenerates all scene data and renders. In the current workflow, regenerate mesh data every frame is kinds of blender "feature" to keep mesh data updated. It also happens in blender or blender cycle.
We made some efforts to break this limitation in 17.1, in which the animation render speed is much faster than before. Currently, 17.1 is during internal tests now and it should be available soon.
Cheers,
DrawFun
Basically, in animation render, blender reloads the whole scene to the target frame, regenerates all scene data and renders. In the current workflow, regenerate mesh data every frame is kinds of blender "feature" to keep mesh data updated. It also happens in blender or blender cycle.
We made some efforts to break this limitation in 17.1, in which the animation render speed is much faster than before. Currently, 17.1 is during internal tests now and it should be available soon.
Cheers,
DrawFun
- davidvonbehr
- Posts: 44
- Joined: Wed Jan 31, 2018 1:11 pm
- Location: Hamburg, Germany
Thanks for the explanation and the great news!
Keep up the good work. Looking forward to this new release.
Best,
David
Keep up the good work. Looking forward to this new release.
Best,
David
I would like to complicate this issue.... Eevee in 2.8. Wow.
What is Octane's answer to Eevee.
I know we are not quite comparing apples to apples, and Eevee is not perfect, but, dang! It would be extremely helpful to have something like this nested within octane.
Again, I guess it boils down to the mesh compilement issue?
What is Octane's answer to Eevee.
I know we are not quite comparing apples to apples, and Eevee is not perfect, but, dang! It would be extremely helpful to have something like this nested within octane.
Again, I guess it boils down to the mesh compilement issue?
The speed in Eevee vs Octane isn't really comparable (since they work in different ways, just as it is with Eevee vs Cycles).protovu wrote:I would like to complicate this issue.... Eevee in 2.8. Wow.
What is Octane's answer to Eevee.
I know we are not quite comparing apples to apples, and Eevee is not perfect, but, dang! It would be extremely helpful to have something like this nested within octane.
But Octane actually have an "answer to Eevee", called Brigade: https://home.otoy.com/render/brigade/
Windows 10 Pro - AMD Ryzen 7 2100X 8 core 3.70GHz - 32GB RAM - GeForce GTX 1080 8GB
Octane Prime - Blender Plugin user
Metal IOR values for Octane (with .blend library): https://chris.hindefjord.se/resources/rgb-ior-metals/
Octane Prime - Blender Plugin user
Metal IOR values for Octane (with .blend library): https://chris.hindefjord.se/resources/rgb-ior-metals/
- linograndiotoy
- Posts: 1353
- Joined: Thu Feb 01, 2018 7:10 pm
I don't think Brigade can be compared to Eevee in any case, since we're talking about path tracing vs real time OpenGL.ChrisH wrote:The speed in Eevee vs Octane isn't really comparable (since they work in different ways, just as it is with Eevee vs Cycles).protovu wrote:I would like to complicate this issue.... Eevee in 2.8. Wow.
What is Octane's answer to Eevee.
I know we are not quite comparing apples to apples, and Eevee is not perfect, but, dang! It would be extremely helpful to have something like this nested within octane.
But Octane actually have an "answer to Eevee", called Brigade: https://home.otoy.com/render/brigade/
- linograndiotoy
- Posts: 1353
- Joined: Thu Feb 01, 2018 7:10 pm
The best of Brigade has been integrated in Octane 4 already (features like improved interactivity and faster scene loading come from that).protovu wrote:Hi Chris,
I am updated to 4.0 on both Blender and Carrara Ocatane plugins.
Is Brigade going to be nested within the plugins per the following?: ..."...and will be rolled into all Octane 4 integrations...."?