RealityFox wrote:Is there any news with regards to improving the manual for Blender? It's fairly barren. Basically no info with using compositing in Blender/Octane. Octane is great but the lack of online help is a bit saddening.
And in terms of usability I have a small request, would it make sense to have a dedicated hdmi node for the environment that has some basic options like rotation/scale and what not? Right now you need a separate node for it but in reality you almost always need to have it so why have a two node system for it? The hdmi node could expand in the future with things like blur as well.
3.06 for Blender sounds like it's going at a slow pace, so is the idea to just wait until 3.1 to update the plugin? If 3.1 is coming out anytime soon...
lakris wrote:Welcome Azen
I am glad to see that something is going on in the Blender section, it is quite silent in long periods of time.
To be honest, I have been returning to Cycles and figured out how to render fast and without noise(and now they have a new denoiser option) and so on lately, because of the slow development of the Octane Blender Plugin (I know it's a hard job)
I was exited with Octane standalone when i found it (when it was Refractive) - and again when people made a Blender Plugin for export - and even more when the official Octane Blender version came out, but then the personally long waits arrived
I am one of those artists who wants to create smoke, fire, explosions, physics, particles, PBR textures and liquids in one scene, cleaner faster and more sharpen and beautiful than in Cycles (I think Octane is doing a much better job, don't worry), but i get a bit dissapointed every time a new version is out.
I have even been looking at Houdini, but there is a cost(program + Octane Plugin) and I am not willing or able to pay that right now, and I don't know how good the Octane plugin integration is.
It has been a while since I have used Octane Blender (I have downloaded the 11.24 version and installed it)
My question is
Are we there yet?
Am i able to do all of the above stuff I have mentioned (smoke, fire, explosions, physics, particles, PBR textures and liquids in one scene)?
- without thousands of workarounds?
Besides all that, I think that Octane Render is great, fast and do a beautiful job
Users browsing this forum: No registered users and 1 guest