azen wrote:HI all,
First of all, my apologies for the belated release of the latest plugin version. We will push hard to have this available by tomorrow. We had been hit with an emergency situation that required urgent attention. We will strive to get our release cycle back on track. Our apologies again for the delay.
To update on what this release will contain:
Refactor blender render pass system
Add new passes (diffuse filter, reflection filter, layer shadow, layer black shadow, layer colour shadow, layer reflection, normal geometric, normal smooth, normal shading, normal tangent)
Fix disordered preview results
Support alpha channel in RenderLayer Node for octane render result
Rename "normal vertex" to "normal smooth"
Fix multiple other bugs in old render system
The next version after will involve a massive bug hunt (to minimize unforeseen stability issues, we held off on a number of bug fixes until we had stabilized higher-priority updates). The more feasible Feature Request updates will also be addressed, as much as possible.
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