Zbrush, Blender...Fun...
- RealityFox
- Posts: 273
- Joined: Sat May 05, 2012 1:43 pm
Need help with my models. I want to make a scene from these crystals I sculpted but they are really high resolution. I've been trying to make bump maps/normal maps without any luck. My normal maps from blender are flat for some odd reason and I also have no idea how to make sure that my low resolution model has the same co-ordinates. And my Zbrush texturing looks meh... *sigh* Really need some help here...*cries*
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Hi, there are several techniques for normal map baking in blender.
If you have used multires sculpting it is easy, set multiresolution back to 1 switch to multires normal baking, bake.
The other technique is retopoly, there you have to model a second object in lowpoly resolution.
You have to bake from the highpoly to the lowpoly object.
This is a lot more tricky, look for a good tutorial.
Often user have the objects on different layers, baking does not work then.
If you have used multires sculpting it is easy, set multiresolution back to 1 switch to multires normal baking, bake.
The other technique is retopoly, there you have to model a second object in lowpoly resolution.
You have to bake from the highpoly to the lowpoly object.
This is a lot more tricky, look for a good tutorial.
Often user have the objects on different layers, baking does not work then.
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- RealityFox
- Posts: 273
- Joined: Sat May 05, 2012 1:43 pm
hey thanks I did find a good tutorial on blenderartists.