Blender for $1
So, my understanding on this is pretty bad, but the main problem in getting an integrated plugin has to do with Blenders licensing because it is free. What if we were to convince the devs to release a 1$ version of Blender along side the free version. Would that new version of Blender be able to have a different license, allowing an integrated version of Blender to be created?
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
You've seen those sneaky people reselling Blender under a different brand name, right? I was wondering why they couldn't integrate the plugin into a build of Blender, and sell the whole build.
Core i7 950 @3.07GHz | GTX 460 2GB | 12GB RAM | Window 7 x64
I don't think that the problem is that Blender is free like a free beer : it is related to freedom and independence versus proprietary applications...
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Its not a problem of how much Blender costs, but the license under which it's source code is distributed. Blender could cost $1000, but it would still be GPL. Everything that links to its source code (as an integrated plugin would need to do), must be under the same open license. But RS/Otoy insists on a closed source SDK for Octane.
Also you can't take the Blender source code, change the license (make it closed source), call it Blendur 3D Magnificent Suite and sell it.
Also you can't take the Blender source code, change the license (make it closed source), call it Blendur 3D Magnificent Suite and sell it.

SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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