What determines the speed that a scene is exported from Blender to Octane?
Is it CPU speed or RAM?
I am wondering if I should overclock my processor, or get more RAM (currently, 8 Gigs) to speed up the export of large scenes.
Export Speed
Overclocking is rarely a good idea imho. It can leads to failures. Adding RAM would be useful if your motherboard can host more. For my own, I am stuck with 8GB on my old Asus P5K and it is not enough to fill my GTX 580 3GB without using the swap on disk : it gives very long exporting time due to constant disk acces. 16 GB would help, but on some scenes, Windows ressource manager shows that more than 17GB is required. 24 GB would be comfortable.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
The ex/import speed itself is only dependent on the CPU.
If the scene can´t fit in your system RAM, then ROUBAL has the right answer. It´s only for the voxelization process which eats a lot of your ram.
face
If the scene can´t fit in your system RAM, then ROUBAL has the right answer. It´s only for the voxelization process which eats a lot of your ram.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
I've got 16GB and I have managed to use all of this when exporting very big scenes but they do have to be VERY big scenes.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)