I am trying to get a decent fast workflow for applying textures to items in Blender 2.5 / 2.6 and rendering in Octane... problem is it doesn't translate from Blender into Octane.
My work involves large amounts of repetitive mapping running on either X, Y or Z axes.
Each object in blender may have 3 materials applied to different faces and the mapping of the textures is applied under the 'Texture' tab and looks as follows:
- Code: Select all
Coordinates: Object
Object: X-MAPPING, Y-MAPPING, Z-MAPPING etc....
Projection: Flat or Cube etc...
All looks fine in Blender, but when I export the mapping is lost... I suspect this is because a UV map is needed to give this info... but surely there's a way to translate what's on screen into the OBJ file?
I know I can UV map each selection by the material applied, but the sort of work I do, this takes more time than I would like.. time is money... and all that!
Also tried the 'UV Project' modifier which though works for one texture, does not work (or hasn't worked yet) for more than one. None of the 'Coordinates' type export as seen on screen except for UV, obviously.
If you're familiar with Rhino... I'm attempting to do something like Box or Planar Mapping which though is restrictive is very easy and accurate.
Any help would be greatly appreciated and I hope this isn't too long a post!
Cheers, tom_holly