So you suggest that we change sample rates each time we switch between full (preview) Render and Region Render?grimm wrote:It's counter intuitive, but to get the same quality for the full scene as the region you need to render it up to 100 samples. Looks like you could even lower the number of samples in the region render, try 8 samples or even lower. At 10 samples the noise in the full scene is really bad, but not so bad in the region render. Don't think samples per pixel, think image quality.
I guess that could work, though it's a bit awkward. So thank you for your help.
But the Region to Full render ratio still doesn't make sense:
I lowered samples to one in the new region render screenshot here (the one below) - and it still takes 2.07 seconds to render, while a full render of an image that is at least 25 times larger (and that's just the hair area) - in approx. the same quality - can be done in 9.35 seconds.
It doesn't add up: If you can render a full image in 5 minutes, it will still take 1 minute to render a 2% region.
And you still can't see your last full render simultaneously as you can in the video...