Andreas_Resch wrote:I suggested a while ago to bring the naming conventions of Octane in line with the Blender guidelines, but it was dismissed back then because of lack of time to do it. In my addon here, I used the capitalized approach as it fits better with Blender and the other addons. Still something that should not be completely dismissed, but resources always seem to be tight with the Blender branch at OTOY so it might take a while.
What a great addon. It's been incredibly useful for me.
I agree that the capitalization shouldn't be ignored, especially with Otoy contributing to the Blender Foundation and working to bring more Blender users over to the Octane camp, making it feel "Native" is more than just aesthetics. It's about creating confidence in users to justify the time investment. When I first installed Octane for Blender I was personally put off by the mismatch and it made me think that it was in a rough Beta and didn't feel like a finished product.
The first time I looked at the render kernal settings or dropped down a Universal shader node that's longer than a pharmacy receipt I felt like, man, this is gonna be a learning curve, it better be worth it and I hope the integration isn't as clunky and rushed as this appears to be (I know it isn't, but it does look that way at surface level.)
I know it sounds like I'm tearing into this when few people seem to care about it or mind at all, but from a UX perspective, it's not doing any favors for a new Octane user that's already put off by how daunting switching over from something that's more simplified and tightly integrated like Cycles can be.