Hi,
Is there a way to disable the packaging into Alembic scene when exporting to ORBX?
I have a scene with a vegetation system built on top of Blender particle system.
When I open the Nodegraph window on the Blender side it is organized as plain geometry assets connected to scatter nodes: perfect.
When I do File > Export > Octane Orbx (.orbx) and open the result in Octane standalone, all the geometry is packed into a single Scene node called "geometry.abc".
I would find it more convenient to still have access to all the individual geometry and scatter nodes directly so I can further tweak them or swap the assets for others.
I would also expect it to be more robust to export exactly the graph the Blender side is using for rendering.
Maybe there is some other setting or an underlying reason I'm missing?
Thanks