Near future plans

SketchUp Integrated Plugin (Integrated Plugin maintained by OTOY)
Jorgensen
Licensed Customer
Posts: 872
Joined: Sun Jun 30, 2013 10:53 am

will we have access to all render channels (like shadows and reflection) in the comming release?

thanks
jorgensen
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
-rb-
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Posts: 124
Joined: Mon Mar 03, 2014 10:19 pm

So...What now. Goal posts moved again

- Rich
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resmas
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Hello there.

Any good news?

Um still using a 2014 version for stability reasons, and a lack of many great features.

Cheers
Resmas
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-rb-
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Posts: 124
Joined: Mon Mar 03, 2014 10:19 pm

Still living a daily nightmare, options re-setting, not being able to take work home, no render channels urg

- Rich
azen
OctaneRender Team
Posts: 789
Joined: Mon Jun 01, 2015 11:06 pm

Hi everybody,

Just a quick update on progress - aside from miscellaneous bug fixes, the Cap is working to finalize the file format for scenes. This will be the bedrock for all future releases, and thus time and care is being taken to ensure that this is completely final. Also, the new plugin will be running on Octane 3.06, which will be due for release by next week barring any major bugs.

The documentation is also being overhauled, seeing as much of it is made redundant by the new changes.

Cheers,
Azen
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resmas
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Hello all.

Just a reminder, we are in March 2017.

best to all.

resmas
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smicha
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Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

:roll:

I'd like to lose another beer and bet we don't see fully functional nodal approach this month ;)
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Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
-rb-
Licensed Customer
Posts: 124
Joined: Mon Mar 03, 2014 10:19 pm

Yeah it's still very bizarre the focus of render developers is so centered on VFX and associated softwares, despite the construction industry being the third largest on Earth...And so many Art Directors are using SU for projects. Literally millions of people use SU every day. It's a shame this plugin has had such a frustrating birth that lingers on and on, and people have to waste so much time exporting and losing all native functions.

- Rich
Last edited by -rb- on Sun Mar 05, 2017 2:33 pm, edited 1 time in total.
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smicha
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-rb- wrote:Yeah it's still very bizarre the focus of render developers is so focussed on VFX and associated softwares, despite the construction industry being the third largest on Earth,...And so many Art Directors using SU for projects. Literally millions of people use SU every day. It's a shame this plugin has had such a frustrating birth that lingers on and on, and people have to waste so much time exporting and losing all native functions.

- Rich

I don't know any architects bureau that is not using SU. It becomes the most popular 3D software for quick and easy design. A friend of mine is using SU amongst Cad for some installation designs.

Hurry up guys.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
chippwalters
Posts: 32
Joined: Tue Jul 19, 2016 12:13 am

I totally agree. Turns out SU is a superb modeling tool for Unity. It's integration is stellar (other than the fact it's only good up to SU2015). Plus, the smoothing issues, which are so important to good modeling on low poly moels, are carefully controlled in SU. And now with the new UV mapping tool WrapR, we can expect better UVs as well. Also, Octane has already committed to working with Unity so it seems like a SU baking tool from them would be great.
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