Octane Render for SketchUp 3.04.4.7 Test Release

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SketchUp Integrated Plugin (Integrated Plugin maintained by OTOY)

Octane Render for SketchUp 3.04.4.7 Test Release

Postby CaptainCrowbar » Wed Nov 23, 2016 12:38 am

CaptainCrowbar Wed Nov 23, 2016 12:38 am
Please note that this is an experimental build. We do not advise using this build for production work.

This release brings a major update to the node graph system. You can now edit materials in the Octane node graph window; changes you make in the node graph are saved with the SketchUp scene.

When you open the node graph window, you are working in a "sandbox" that shows only the material nodes (and linker nodes connecting them to the objects they are used with); the rest of the node graph (geometry, rendering options, etc) is hidden. You can manipulate the material nodes in any way allowed by the Octane GUI - change the settings on a node, add new nodes connected to existing pins, and so forth - and the changes will be visible in the Octane render window, and will be saved along with the SketchUp scene file (.SKP file).

This is the first phase of the node graph upgrade. In future builds we expect to extend the node graph to include other aspects of the scene - geometry, render settings, and so forth - with changes to those features being saved in the SketchUp scene along with the materials.

There are two ways to access the node graph:

- Open the full sandbox window using the node graph button on the toolbar, or from SketchUp's Extensions menu. This shows a unified display with all of the scene's materials in a single node graph.

- Open a node graph representation of a specific material, by selecting a surface in the main SketchUp window, right clicking on it, and selecting "Edit material in Octane" from the context menu. This shows a node graph for that material alone.

A few notes on the new features:

- Please keep in mind that this is only the first test release. You will probably find a few rough edges. Please use this forum to report your impressions, suggestions, and bugs!

- The old material editor window has been removed. It simply showed a selection of the Octane material parameters in the form of a tree control; now that you can edit the Octane representation of a material directly, it's no longer needed.

- The node graph window is only available when the render window is open. (This was forced by the way the plugin works internally; we may be able to remove this restriction in a future version.)

- Although the Octane-specific parameters of a material are saved in the .SKP file, images used in textures are still saved in separate files (as they always have been). We are aware of the problems this causes for scene file portability, and expect to change this in an upcoming release, which will save textures along with everything else in the .SKP file.

Installation Notes

The 2.x and 3.x plugins cannot be simultaneously installed with the same copy of SketchUp. Installing the 3.x plugin should replace the 2.x plugin if you already have it, although we recommend uninstalling any existing plugins first. If you install the 3.x plugin and want to go back to 2.x, you will need to fully uninstall the plugin before reinstalling 2.x.

Please note that stable and test releases will not be identified by any special version numbers. Because of potential compatibility issues if different builds of the Octane engine are run on the same system, we believe it is more important to keep plugin version numbers synchronised with the corresponding build of the standalone Octane application and the Octane SDK. If you are having problems, the first thing you should check is that you do not have different versions of other Octane 3.x products installed.

If you have problems installing or uninstalling the plugin, please try the uninstall assistant and see if that helps first.

Major Changes (since 2.x)

* A new material editing mode has been added, using the Octane node graph representation.

* The plugin is now compatible with SketchUp 2017. It remains compatible with SketchUp 2015 and 2016.

* Like the Octane 3 standalone version, the SketchUp plugin uses the new single sign-on system. You still need to have purchased a license for the SketchUp plugin, but it will now be checked automatically when you log in using your Otoy account credentials; you no longer need to keep track of user IDs and passwords for individual licenses.

* Because most rendered images are now stored in your computer's main RAM instead of your video card's RAM (see the section on host film buffers in the Octane 3 feature list here), all Octane 3 applications, including the SketchUp plugin, will frequently use a good deal more memory than their Octane 2 equivalents, especially for high resolution renders. You should keep this in mind when upgrading.

* The new authorization management window is a modal dialog where the user can sign out and sign in. It also informs the you under which name you are signed in and if that sign-in was in offline or online mode. When a user signs out, all of your licenses which were activated on this computer will be deactivated. This requires that all these licenses are currently not in use by other Octane processes. If that's not the case the sign out will fail.

* Because of ongoing changes to the license management system, you should avoid mixing different 3.x Octane installations on the same computer. Please make sure that all Octane standalone and plugin installations are the same version. (Expect this to be relaxed in future releases.)

* 3.03+ releases include experimental Pascal GPU support. Please note that we are still working on performance issues there.

* Support has been added for the Skatter plugin's Render Only mode.

Recent Bug Fixes

* Missing context menu item in SketchUp 2017 fixed.

* In Skatter's render-only mode, scattered objects should now be reliably rendered in the Octane window.

* Scattered objects will now be rendered regardless of whether or not the original object is hidden.

* Better synchronisation between Octane and SketchUp rendering of Octane materials. This will fix many of the cases where you change the parameters of an Octane material, and see the change in the render window, but not in SketchUp. Because SketchUp materials don't support all the features of Octane's materials, it isn't always possible to make the appearance of a material in SketchUp exactly match the way it's rendered in Octane, but the plugin will now make a better attempt to show a good approximation.

* Adjusting the UV transform in an Octane material should now re-scale the material in the same way in both SketchUp and Octane.

* A texture scaling issue that sometimes caused textures to be rendered much larger or smaller than their correct scale has been fixed.

* Undoing and redoing changes in SketchUp will now be more accurately tracked in Octane.

* Closing and re-opening the Octane render window should no longer cause it to freeze up.

* Octane license menu now correctly opens the new license manager window.

Known Issues

* Re-applying the same texture after an undo may fail to work. This is a bug in SketchUp, not related to the Octane plugin.

SketchUp Version

- The plugin requires SketchUp 2015, 2016, or 2017 for Windows x64.
- SketchUp 2016 is recommended.
- If you are using SketchUp 2015 or 2017, remember to select this when installing the plugin.
- The plugin is not compatible with any x86 (32-bit) version of SketchUp.

System Requirements

- 64-bit Intel or AMD CPU.
- Microsoft Windows 7, 8, 8.1, or 10 for x64.
- One or more recent model Nvidia GPU cards.
- Nvidia drivers 353.x or later; CUDA 7.5 support is required.

More Information

- SketchUp plugin manual (3.0)
- New features in Octane 3.0 (manual)
- New features in Octane 3.0 (forum)
- Octane 3.0 release notes
- Octane 3.04.4 release notes
- Post your questions here on this forum thread!

Support Information

If you have a support issue, please provide the following information:
- Operating system (e.g. Windows 8.1 x64)
- CPU type (e.g. Intel Core i7)
- Amount of RAM
- Graphics cards - model (e.g. Nvidia GTX 690 with 4GB)
- Nvidia driver version (e.g. 365.10)
- SketchUp version (e.g. SketchUp Pro 2016 version 16.1.1449 64-bit)
- Skatter version (if you have it installed; e.g. Skatter 1.2.0)
- OctaneRender for SketchUp version (e.g. 3.04.4.7)

The most important part of resolving a problem is our being able to reproduce the problem, so please provide as much detail as possible!

Download Links

- Current 3.x test release
- Current 3.x test demo release
- Current 3.x stable release
- Current 3.x stable demo release
- Current 2.x release
- Current 2.x demo release

Release Notes

3.04.4.7
- Fix missing context menu in SU 2017.

3.04.4.6
- New node graph system for material editing.

3.04.4.5
- Compatible with SketchUp 2017.
- Build with Octane 3.04.4 SDK.

3.04.0.0
- Build with Octane 3.04 SDK.

3.03.4.9
- Fix failure to render objects from Skatter library.

3.03.4.7
- Improved Skatter support.
- Improved synchronisation between Octane and SketchUp material appearances.
- Fixed UV scaling and other texture scaling issues.
- Undo/redo now more reliable.
- Closing and re-opening render window should not trigger Flash freeze.
- License menu updated.

3.03.3.2
- First stable release of 3.0 series.
- Added Skatter support.
- Compiled with Octane 3.03.3 SDK.
- Fixes for texture scaling issue and various other bugs.

3.03.2.3
- More changes to file path code.

3.03.2.2
- Tweaks to internal file name manipulation code to avoid save errors due to invalid paths.

3.03.2.1
- Rewritten shutdown process to address license deactivation issues.

3.03.2.0
- Compiled with Octane 3.03.2b SDK.
- Changes to file path handling code to address issue with user home directories on network paths.

3.02.0.0
- Compiled with Octane 3.02.0 SDK.

3.01.1.0
- Compiled with Octane 3.01.1 SDK.

3.0.1.21
- Compiled with Octane 3.01 release SDK.
- Added authorization management window

3.0.0.20:
- Compiled with Octane 3.0 release SDK.

3.0.0.4:
- Compiled with Octane 3.0.0 beta 4.
- Added a demo version.

3.0.0.1:
- Compiled with Octane 3.0.0 beta 1.
- Internal changes to texture rendering, LiveDB access, and licensing for compatibility with Octane 3 API changes.
Last edited by CaptainCrowbar on Wed May 24, 2017 11:19 pm, edited 2 times in total.
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Re: Octane Render for SketchUp 3.04.4.6 Test Release

Postby haze » Wed Nov 23, 2016 1:44 am

haze Wed Nov 23, 2016 1:44 am
Please note that we have discovered an issue with SKP 2017 regarding the context menu being incorrect. 2016 is working as expected, please bear with us while we bring you a hotfix for 2017.

We are also aware of some other issues related to Flash on Windows 7 and Windows 10, for SKP 2016 when the render viewport becomes unresponsive. We expect these issues to be fixed when we release the overhauled UI, which will remove the dependency on Flash.
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Re: Octane Render for SketchUp 3.04.4.7 Test Release

Postby CaptainCrowbar » Wed Nov 23, 2016 2:53 am

CaptainCrowbar Wed Nov 23, 2016 2:53 am
I've updated the build to fix the context menu issue in SU 2017. Apologies for the glitch.
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Re: Octane Render for SketchUp 3.04.4.7 Test Release

Postby smicha » Wed Nov 23, 2016 7:14 am

smicha Wed Nov 23, 2016 7:14 am
Thank you for your work.

No pasting of nodes from the standalone is available, right?

I am aware that the nodal approach is for materials for now, but ocs, obj support is needed.

Not sure, but I noticed that when I removed a material or a component from SU, corresponding nodes are still present in the node editor.

Would be great to keep working in SU while the node editor is open... (maybe with a refresh button as an option...)

PS. So any work towards replacing current UI (e.g. with the standalone look). I am repeating myself but current UI is very unappealing. Hope to see great standalone-look UI - same as you did for the nodal approach - this is great direction. Just keep it.
Win7, Modo 10.1, Octane for Modo and Sketchup, nVidia latest, TITAN+3x780 6GB, 2600K, P8P67WS, 32GB, 1350W
SMH10, EK, Airplex_480, SR1_560, 20xNB_PL2, 2xD5, Aquaero 6XT
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: Octane Render for SketchUp 3.04.4.7 Test Release

Postby -rb- » Wed Nov 23, 2016 10:48 am

-rb- Wed Nov 23, 2016 10:48 am
Hi Captain,

Plugin opens in Demo mode - can't log into license as 'License' window won't pop up when clicked ;) - odd!

- Rich
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Re: Octane Render for SketchUp 3.04.4.7 Test Release

Postby haze » Wed Nov 23, 2016 7:35 pm

haze Wed Nov 23, 2016 7:35 pm
smicha wrote:Thank you for your work.

No pasting of nodes from the standalone is available, right?

I am aware that the nodal approach is for materials for now, but ocs, obj support is needed.

Not sure, but I noticed that when I removed a material or a component from SU, corresponding nodes are still present in the node editor.

Would be great to keep working in SU while the node editor is open... (maybe with a refresh button as an option...)

PS. So any work towards replacing current UI (e.g. with the standalone look). I am repeating myself but current UI is very unappealing. Hope to see great standalone-look UI - same as you did for the nodal approach - this is great direction. Just keep it.


Hi smicha, thanks for the feedback! You can paste any nodes from Standalone, including geometry nodes, but currently there are no linkers available for geometry so cannot yet be used. Any materials or textures can be copied and also used.

Our plan is to overhaul the UI all the way. One of the reasons is so that the node graph window does not need to be modal. It's not 100% certain at this stage what exactly the overhauled UI will look like, but we will be experimenting soon.

I'll get CC to look into the material issue you've mentioned
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Re: Octane Render for SketchUp 3.04.4.7 Test Release

Postby haze » Wed Nov 23, 2016 7:51 pm

haze Wed Nov 23, 2016 7:51 pm
-rb- wrote:Hi Captain,

Plugin opens in Demo mode - can't log into license as 'License' window won't pop up when clicked ;) - odd!

- Rich


Hi, could you let us know what OS and what version of SU you are using? Thank you
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Re: Octane Render for SketchUp 3.04.4.7 Test Release

Postby smicha » Wed Nov 23, 2016 8:13 pm

smicha Wed Nov 23, 2016 8:13 pm
Haze,

I was using demo to try copy and paste of nodes - it's not working.
Win7, Modo 10.1, Octane for Modo and Sketchup, nVidia latest, TITAN+3x780 6GB, 2600K, P8P67WS, 32GB, 1350W
SMH10, EK, Airplex_480, SR1_560, 20xNB_PL2, 2xD5, Aquaero 6XT
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: Octane Render for SketchUp 3.04.4.7 Test Release

Postby haze » Fri Nov 25, 2016 2:48 am

haze Fri Nov 25, 2016 2:48 am
smicha wrote:Haze,

I was using demo to try copy and paste of nodes - it's not working.


smicha, when you have a minute, can you try to copy the nodes, and then paste them into notepad and let me know if it's blank? That way we can rule out standalone. Otherwise, would you mind pasting here for me? Thanks
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Re: Octane Render for SketchUp 3.04.4.7 Test Release

Postby haze » Fri Nov 25, 2016 3:39 am

haze Fri Nov 25, 2016 3:39 am
smicha, my mistake - Marcus just told me this will only work in the release version, because the demo version does not have the OCS reader.
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