With the new 'Octane Sketchup Exporter Tool
' - now in beta test and downloadable in this forum - you can set you 'Active Camera
' to 'from <Current View>
' [and also set any other transferable options as desired].
Then you click 'Render Frame
' - the SKP Model should seamlessly export to OBJ/MTL/Textures, then open in Octane and start to render.
This way you can use the Sketchup interface to set up your pan/orbit/zoom/view/etc as you prefer and then 'export it to Octane'.
Alternatively you could set up a number of Scene-tabs in your SKP Model, each with its own view/layers/sun etc and you can then select one of those to use as your 'Active Camera
' [e.g. 'Scene3
perhaps more simply you could keep it set to 'from <Current View>
' and then click the required Scene tab in your SKP Model before
you click on 'Render Frame
' - that way the current view's camera will always be used and that view will be the current scene's...
Remember that you can tweak the view and update the Scene-tab at any time then re-render...
Also note that setting up a series of Scene-tabs in your SKP Model [perhaps using one of the flightpath type plugin tools available] allows you to specify start/end-frames etc and then batch render a series of images to assemble into an animation - using the 'Render Animation