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Honom wrote:I'd love to hear an answer to this as well. I can't seem to get out the post pass without an alpha anymore. I tried activating "include environment" but it doesn't seem to do anything different. I'd really love to have the old effect back
Mayahi wrote:Please see image attached. I'm trying to figure out why when I render to PNGs in version 2023, the alpha isn't acting like it used to in 2022. The post pass used to include the environment so the blooms wouldn't be cut out.
skientia wrote:Mayahi wrote:Please see image attached. I'm trying to figure out why when I render to PNGs in version 2023, the alpha isn't acting like it used to in 2022. The post pass used to include the environment so the blooms wouldn't be cut out.
Nobody should be exporting as PNG in the first place, a never ending worldwide misconception.
It can be as straight forward as a single right-click EXR export for no problem whatsoever. No workaround, hackery, trick.
Mayahi wrote:Honom wrote:I'd love to hear an answer to this as well. I can't seem to get out the post pass without an alpha anymore. I tried activating "include environment" but it doesn't seem to do anything different. I'd really love to have the old effect back
If it helps -
My workaround was making a custom AOV pass using the compositing nodes. Put a RenderAOV:Post over a Black Solid. See image. That "Post" Node is just an AOV Group node that I renamed. This works just as you'd expect the old post pass to render, just its named "Out1" instead of "Post".
Honom wrote:Mayahi wrote:Honom wrote:I'd love to hear an answer to this as well. I can't seem to get out the post pass without an alpha anymore. I tried activating "include environment" but it doesn't seem to do anything different. I'd really love to have the old effect back
If it helps -
My workaround was making a custom AOV pass using the compositing nodes. Put a RenderAOV:Post over a Black Solid. See image. That "Post" Node is just an AOV Group node that I renamed. This works just as you'd expect the old post pass to render, just its named "Out1" instead of "Post".
That is AMAZING! Honestly you saved me from a quite a few new gray hairs. This workaround worked perfectly, thank you Mayahi!
skientia wrote:Mayahi wrote:Please see image attached. I'm trying to figure out why when I render to PNGs in version 2023, the alpha isn't acting like it used to in 2022. The post pass used to include the environment so the blooms wouldn't be cut out.
Nobody should be exporting as PNG in the first place, a never ending worldwide misconception.
It can be as straight forward as a single right-click EXR export for no problem whatsoever. No workaround, hackery, trick.
boxfx wrote:continues to peddle the bizarre png hatred.
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