Hi!
Is there a way to convert vertex (or texture) displacement to an editable object. Forms from displacement would be convert into polygones.
I'm not sure this is possible but i ask anyway...
ASUS PRIME X470-PRO
AMD Ryzen 7 2700X 8 cores
Noctua NH-U12S SE-AM4
G.SKILL FLARE X SERIES 64 GO (4X 16 GO) DDR4 2933 MHZ CL16
RTX 2080 Ti + GTX 980
Seasonic PRIME 1000 W Gold
Fractal Design Define R6
ASUS PRIME X470-PRO
AMD Ryzen 7 2700X 8 cores
Noctua NH-U12S SE-AM4
G.SKILL FLARE X SERIES 64 GO (4X 16 GO) DDR4 2933 MHZ CL16
RTX 2080 Ti + GTX 980
Seasonic PRIME 1000 W Gold
Fractal Design Define R6
Let me bring this thread up again. What would be the best way to get the same, or at leas almost the same, displacement result as polygons as in the octane displacement material. After altering the texture via a transform node?
If I have correctly understood your question, you should need to use a c4d material, assigned to geometry, with the same uv transformation, and use it as the reference for the c4d displace modifier.
ciao Beppe