Convert displacement to polygones?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

Post Reply
roinigo
Licensed Customer
Posts: 76
Joined: Tue Dec 23, 2014 10:41 pm
Location: Paris, France

Hi!
Is there a way to convert vertex (or texture) displacement to an editable object. Forms from displacement would be convert into polygones.
I'm not sure this is possible but i ask anyway... ;)
ASUS PRIME X470-PRO
AMD Ryzen 7 2700X 8 cores
Noctua NH-U12S SE-AM4
G.SKILL FLARE X SERIES 64 GO (4X 16 GO) DDR4 2933 MHZ CL16
RTX 2080 Ti + GTX 980
Seasonic PRIME 1000 W Gold
Fractal Design Define R6
Turck
Licensed Customer
Posts: 35
Joined: Thu Jul 11, 2019 10:56 am

Try Cinema's own "displace modifier". Feed it with a texture and convert the current state to an object.
roinigo
Licensed Customer
Posts: 76
Joined: Tue Dec 23, 2014 10:41 pm
Location: Paris, France

Thank's Turck !
ASUS PRIME X470-PRO
AMD Ryzen 7 2700X 8 cores
Noctua NH-U12S SE-AM4
G.SKILL FLARE X SERIES 64 GO (4X 16 GO) DDR4 2933 MHZ CL16
RTX 2080 Ti + GTX 980
Seasonic PRIME 1000 W Gold
Fractal Design Define R6
User avatar
KeeWe
Licensed Customer
Posts: 296
Joined: Wed Nov 27, 2013 11:32 am

Let me bring this thread up again. What would be the best way to get the same, or at leas almost the same, displacement result as polygons as in the octane displacement material. After altering the texture via a transform node?
6850k // 32 GB // 1080, 1080 Ti, 2080 Ti // Win 10 // C4D 19.068
User avatar
bepeg4d
Octane Guru
Posts: 10333
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

If I have correctly understood your question, you should need to use a c4d material, assigned to geometry, with the same uv transformation, and use it as the reference for the c4d displace modifier.
ciao Beppe
Post Reply

Return to “Maxon Cinema 4D”