I have a bunch of OpenGL based normal maps that I need to flip the green (Y) channel on in Octane. Anyone know a trick or perhaps has an OSL shader that does this?
Thanks in advance!
Chad
How do I flip Y in my DirectX normal map in Octane?
Moderators: ChrisHekman, aoktar
Does anyone have any OSL coding experience? I'd happily pay for an OSL shader that allows me to invert the Green channel of a texture. Though this functionality should be built into Octane. Seeing how everyone else has this function (including Physical).