here is a video showing the improvements on the displacement feature.https://vimeo.com/240390650
Octane render 3.07 or above will be needed, the new Baking Texture node is used.
Thanks to him, we can use Octane procedural Noise like displacement source .
We can now use its own bitmap (or as before a procedural pattern) as displacement input and distribute it with a
dirt map generated by a Noise or synchronize it with different PXL+DIRT layers (Low coat, Stickers, Scratches etc ...)
The update should be available during November @thepixellab.net