Sparkling Snow Shader... how to make it?
Moderators: ChrisHekman, aoktar
very nice material. why not share in Dropbox : http://render.otoy.com/forum/viewtopic. ... 5&start=40
http://www.sadece.com.tr
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i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64
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i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64
I've reached out to Grant, so we'll see if I can get him to explain his texture in more detail. I'll post back with anything I learn from him if he ever responds.
Sadece, you can go ahead and add me to the dropbox group and I can upload my snow texture to it. dotcommer1[a.t]gmail.com
Sadece, you can go ahead and add me to the dropbox group and I can upload my snow texture to it. dotcommer1[a.t]gmail.com
Download my free Octane resources!
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
He describes it in quite a lot of detail in his training so he might be a bit reluctant to just give his secrets away!dotcommer wrote:I've reached out to Grant, so we'll see if I can get him to explain his texture in more detail. I'll post back with anything I learn from him if he ever responds.
Sadece, you can go ahead and add me to the dropbox group and I can upload my snow texture to it. dotcommer1[a.t]gmail.com
It's a pretty straightforward approach though, Specular SSS + Diffuse SSS Mixed then that combo mixed with a Sparkley emissive map.
cheers
brasc
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sorry. i m not allowed to add since it's Martin's account. pls throw him a pm or post.dotcommer wrote:I've reached out to Grant, so we'll see if I can get him to explain his texture in more detail. I'll post back with anything I learn from him if he ever responds.
Sadece, you can go ahead and add me to the dropbox group and I can upload my snow texture to it. dotcommer1[a.t]gmail.com
http://www.sadece.com.tr
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i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64
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i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64
I figured it was SSS combination, but what i'm more interested in is that grainy/fuzzy look. I'm not sure how he's achieving that. Is it displacement? Normal maps? What really sells that snow is its granular look.brasco wrote:He describes it in quite a lot of detail in his training so he might be a bit reluctant to just give his secrets away!dotcommer wrote:I've reached out to Grant, so we'll see if I can get him to explain his texture in more detail. I'll post back with anything I learn from him if he ever responds.
Sadece, you can go ahead and add me to the dropbox group and I can upload my snow texture to it. dotcommer1[a.t]gmail.com
It's a pretty straightforward approach though, Specular SSS + Diffuse SSS Mixed then that combo mixed with a Sparkley emissive map.
cheers
brasc
Download my free Octane resources!
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
You can probably achieve that with the diffuse roughness option that was added in one of the newer versions
That option gives it a sandpaper like structure, grain like
That option gives it a sandpaper like structure, grain like
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
I played around with my snow texture some more. Got it down to just one diffuse shader, renders faster, and in my opinion looks even more realistic. Looks closer to Grant's snow as well. Uses Octane's noise for the bump, but for some reason Octane noise doesn't work with displacement, so I had to revert back to C4D noise for that. Displacement is a combination of two different noises.
Take a look: Scene file attached. Enjoy!
Take a look: Scene file attached. Enjoy!
- Attachments
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- Octane_Snow_v06.c4d.zip
- (153.96 KiB) Downloaded 2035 times
Download my free Octane resources!
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com