Apple M1

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Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Re: Apple M1

Postby Janmansilver » Tue Dec 22, 2020 6:58 pm

Janmansilver Tue Dec 22, 2020 6:58 pm
Octane X Studio PR7 Stand Alone works fine on my MacBook Air M1, but not the Cinema 4D plugin.
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Screen Shot 2020-12-22 at 19.52.13.png
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Re: Apple M1

Postby mitchino » Wed Dec 23, 2020 11:17 am

mitchino Wed Dec 23, 2020 11:17 am
What’s the performance like?
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Re: Apple M1

Postby aoktar » Wed Dec 23, 2020 12:10 pm

aoktar Wed Dec 23, 2020 12:10 pm
mitchino wrote:What’s the performance like?

you can try the demo scene on your device for comparison. I did a test on one 2080, it's 19 sec. for the same scene with PT. And 41 seconds for i9 macbook pro with 5500M
Last edited by aoktar on Wed Dec 23, 2020 4:14 pm, edited 1 time in total.
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Re: Apple M1

Postby whersmy » Wed Dec 23, 2020 12:35 pm

whersmy Wed Dec 23, 2020 12:35 pm
I got 31seconds on that PT kernel with that chess scene on 2x gtx1060 and Octane 4
The apple M1 did 1.41minutes :arrow:
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Re: Apple M1

Postby jiggedyjiggedy » Wed Jan 06, 2021 10:39 pm

jiggedyjiggedy Wed Jan 06, 2021 10:39 pm
Just wondering if the support team has found the cause of this issue yet? I too am having the same problem.

MacBook Air M1 using Cinema 4D R23 latest version, with the latest version of Big Sur.

When opening C4D for the first time after the plugin is installed, i get the OS security messages around the item not being secure, and for each one I allow through the Security tab in the OS System Preferences. Once these have been approved, C4D loads as normal, however the Octane plugin is not available.

After quitting the app and restarting, C4D will no longer open and crashes immediately after the icon bounces in the dock once or twice.

I run C4D in Rosetta mode, and with the Octane X plugin installed, it will not even load C4D.
When running in native ARM mode, C4D opens as normal without issue but obviously then does not load the Octane X plugin.
After removing the Octane X plugin, C4D also opens normally when run in Rosetta, so the plugin is definitely causing the issue here.

My subscription is due to expire soon and i subscribed with the main purpose of testing out how Octane X will perform on M1 laptop before I recommend my work to purchase one for me (I don’t do high end renders so the M1 Air will do just fine).

Can anyone confirm (including at OTOY) that they have the C4D plugin working on an M1 mac? I know it is experimental support for the M1 chip in the current version, but should it not at least open and run, regardless of the performance?

Many thanks!
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Re: Apple M1

Postby bepeg4d » Thu Jan 07, 2021 7:33 am

bepeg4d Thu Jan 07, 2021 7:33 am
Hi jiggedyjiggedy,

Sorry, there are issues with plugins and M1 under Big Sur 11.1, at the moment.
The devs are working with Apple to fix it.

In the meantime, please download and install Standalone OctaneX PR7 for Big Sur, based on your license type.
You can find it by visiting your personal Downloads area:
https://render.otoy.com/account/download_archive.php

New OctaneX PR7 Big Sur 11.1 Free Prime plugins are available at OTOY shop page, for:

  • Cinema 4D
  • Maya
  • Houdini
  • LightWave
  • SketchUp
  • Blender

https://render.otoy.com/shop/primex.php

So, when your subscription will be expired, you can use the Free Prime version!

Happy Mac GPU rendering,
ciao Beppe
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