Tutorial: Substance Painter > C4D Octane Workflow

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Tutorial: Substance Painter > C4D Octane Workflow

Postby Nimpsy » Tue May 17, 2016 6:36 pm

Nimpsy Tue May 17, 2016 6:36 pm
Here is how I get my Substance Painter Textures into Cinema4D for rendering in Octane.

1. In Substance Painter: Export textures from Substance Painter using 'PBR MetalRough' preset.
Image

2. In Cinema4D: Download Substance PBR setup from LiveDB.
In C4D go 'Octane > Octane Dialog (or Live Viewer Window)', then in the window that open 'Materials > Open LiveDB'.
In LiveDB, twirl down 'Materials' in the left column and click 'Misc'. In right column scroll down to 'Substance PBR', select it and hit 'Download' button on the top left of the LiveDB window. 3 shaders should appear: Substance PBR (OctaneMixMaterial), Metallic Part, Dielectric Part.
Image

3. In Cinema4D: Select the Substance PBR and click 'Node Editor'.
Image

4. In Cinema4D: Input your Substance Textures! I've provided a before and after image for where everything goes.
Before / Image
After / Image

5. In Cinema4D: Make sure to place your Metallic texture in the Amount field to propery mix those materials.
Image

6. Render! That should get you a render similar to what you'd get in Substance painter. :)

UPDATE (06/02/16):

7. Height or Displacement: I believe the Height Map (or Bump Map) isn't necessary if using a Normal Map already. For Displacement Maps click 'Displacement' tab (see Image 3 above), in Displacement add a 'C4doctane > Displacement', in that effect add your Displacement texture into the 'Texture' slot and adjust Amount and Level of Detail.

8. Emissive: For Emissive textures I created a new Octane Mix material (Create > Shader > C4doctane > Octane Mix Material), I named it Substance PBR Emissive. I also created another Octane Material set to Diffuse (I named it Emissive in my image). The Diffuse material has the 'Emission' tab, in Emission add a 'C4doctane > Black Body Emission', in that effect add your Emissive texture in the 'Texture' slot.

Apply your new Substance PBR Emissive texture to your model and make sure you have your Emissive shader in the Material1 slot and your original Substance PBR shader in the Material 2 slot. Use Emissive texture again (may need a black and white version of it here) in the Amount slot to properly mix the shaders.
Image

*Hey Axel, the Images are re-linked :)
Hope this helps.
Last edited by Nimpsy on Sat Mar 24, 2018 6:17 pm, edited 5 times in total.
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Re: Tutorial: Substance Painter > C4D Octane Workflow

Postby Ibycus » Tue May 17, 2016 6:57 pm

Ibycus Tue May 17, 2016 6:57 pm
Thanks for sharing!
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Re: Tutorial: Substance Painter > C4D Octane Workflow

Postby themotionist » Wed May 18, 2016 7:58 am

themotionist Wed May 18, 2016 7:58 am
Great post, Thanks for sharing.
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!!!

Postby lukas8410 » Wed May 18, 2016 8:50 am

lukas8410 Wed May 18, 2016 8:50 am
I think I love You man :D

Thank so much, will test it asap !!!
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Re: Tutorial: Substance Painter > C4D Octane Workflow

Postby lukas8410 » Wed May 18, 2016 1:24 pm

lukas8410 Wed May 18, 2016 1:24 pm
Well it seems to work, my initial test is looks better than any other I've done before.

My question to all of You is: does Substance painter generate height maps usable by Octane c4d?
The one that was generated by PBR Metal Rough did not work, and I wonder if it's an Octane
problem, or substance.

Thanks !
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Re: Tutorial: Substance Painter > C4D Octane Workflow

Postby omardex » Wed May 18, 2016 1:34 pm

omardex Wed May 18, 2016 1:34 pm
Greetings.

Id like tho know about the height maps too.

Also how to use the emissive maps?

Before I used an export preset from painter to octane ( https://forum.allegorithmic.com/index.php?topic=4023.0 ) is simpler but the results vary from scene to scene.also these don't take into account for emissive maps.

Thanks for sharing.

Best Regards.

Omar.
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Re: Tutorial: Substance Painter > C4D Octane Workflow

Postby JavierVerdugo » Sat May 21, 2016 10:25 pm

JavierVerdugo Sat May 21, 2016 10:25 pm
Hey,

thanks for the tips!

You wrote 5 (height) and 6 (emissive) but there is no boxes with that numbers.

In case we need input height and emissive values how do you connect that?

THanks!
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Re: Tutorial: Substance Painter > C4D Octane Workflow

Postby joecurrie » Sun May 22, 2016 10:32 am

joecurrie Sun May 22, 2016 10:32 am
Thanks for this, been wondering how to get substance to work properly in Octane!
Mac OS X 10.11.4 - Cinema 4D R17 | Geforce GTX980 + 980ti | 32GB
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Re: Tutorial: Substance Painter > C4D Octane Workflow

Postby crowellster » Tue Oct 17, 2017 5:14 am

crowellster Tue Oct 17, 2017 5:14 am
Hey am I missing something? There should be images attached to the initial post, right?

Thanks,
Justin
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Re: Tutorial: Substance Painter > C4D Octane Workflow

Postby wischie » Tue Oct 24, 2017 4:21 pm

wischie Tue Oct 24, 2017 4:21 pm
where are the images on how to hook this up? they are missing and this post isn't helpful without them.
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