I have a very annoying issue with the scene scale and it would be nice to know, how do you deal with this problem (bug):
The scene scale in Maya is as default in centimenters and in the preferences of the octane-render you have the ability to set up the scene scale as following: 1 Unit = X Meters. If I'm not wrong the value for X = 0,01 to get the constelation 1 Unit = 1 Centimeter. So it works as expected as long as you let your light source as Global geometry type. But the problem is, if you use ies-lights you have to change the geometry type to scatter or movable, if you need to rotate the light sources otherwise octane ignores the rotation, but if you change the geometry type of a light source, the value for the scene scale will be ignored from octane completely. So I set the max Power and efficiency values to the maximum but its not enough to get enough light in my scene. How do you handle this problem? How do you set up your scene to get rid of this bug? Its a very, very annoying bug and I don't expect a bug fix in the next few months so I ask the community!
P.S.: Sorry for my english, it's not my native language
