Moderator: JimStar
itsallgoode9 wrote:thanks for the suggestion, but i'm specifically speaking about doing it to and from maya. sorry if I wasn't clear about that.
itsallgoode9 wrote:Can somebody help me with the best way to move scenes from one computer to another and keep all referenced textures and materials with it?
calus wrote:itsallgoode9 wrote:Can somebody help me with the best way to move scenes from one computer to another and keep all referenced textures and materials with it?
The way to do this usually in Maya is to use "Archive scene" in the File menu. This exports all the dependencies with your scene in a zip file preserving folder hierarchy.
(Assuming you have dependencies outside your project and all over your computer )
But it doesn't work for Octane imageTexture nodes...
As a quick fix you can use this script before using the "Archive scene" fonction :
string $nodes[] = `ls -typ octaneImageTexture`;
for ($node in $nodes) {
$node = $node+".File";
string $path = `getAttr $node`;
string $file = `createNode file -n "temp"`;
$file = $file+".fileTextureName";
setAttr $file -type "string" $path;
};
The script create for each Octane imageTexture node a maya texture file node with the same file path, so maya can see the dependencies and create a correct archive.
itsallgoode9 wrote:Man, that actually works! Thanks so much for making that script. You made my life a hell of a lot easier.
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