My apologies if this has already been answered a thousand times, but is there any possible way to diminish the amount of camera motion blur being used? Sure, motion blur helps make camera movement much more realistic, but when animating for 24fps, the amount used when you check "motion blur" on the Maya2Octane module seems beyond excessive. The only way I can see to change it is to literally double the amount of frames I'm rendering (so each frame has 1/2 the amount of camera motion), then discard every other frame in post. When doing a 120 frame animation that takes 2 hours a frame as it is, I obviously can't afford to do that :/.
Thanks ahead of time for any help!
p.s. I would use a motion blur plug for AE, but it delivers inconsistent results at best if you're involving a lot of depth blur and don't have the time to render out separate layers for everything. Moreover, rendering a motion vector pass in Maya offsets the frames by .5 anyway, and takes additional time.