I continue here the discussion about instances in Octane for Maya started in this topic :
viewtopic.php?f=111&t=53034#p266736
First I test animated instance behavior from Maya instancer.
So i made this quick test scene to compare the 4 geometry types applied to a cube with 5000 tris feeding an instancer animated by nparticul emitter.
- MOVABLE PROXY: playing the animation in IPR is working as expected, VRAM usage stay the same watever number of particle instance you have.
- RESHAPABLE PROXY : Vram usage doesn't go up either with particle number and i can't see any speed loss with this geometry type compared to MOVABLE PROXY, instances are still treated as instances as I thought !
I suppose the 5000 tris cube is exported at each frame (instead of only once at the beginig of the IPR session for MOVABLE PROXY), but it isn't noticeable.
- SCATTER: no difference either for this one !!! and that's not what is expected here, instances transform are not supposed to be updated in IPR with SCATTER !!!
- GLOBAL: instance or animation are not supported, so useless for this case except if for some reason you need to merge your instances to one big static mesh.
I can also see that the INSTANCE INDEX feedded by particle ID is not respected by the random color texture (color randomness change with particle number) or maybe I did something wrong here ?