anifex3D wrote:I would like to see some more users test scenes and post results between the 1.55 version and 2.0 version speeds. I am not sure I am believing the math on a 50% slowdown. I have tested several scenes here and the worst case scenario was about 24% slower. Other scenes were between 12%-20%.
The 'relief' post. Thanks anifax3D, that brings some perspective.
I would like to see the benchmark scenes being tested with various people's setups for comparison. Would also be good to revisit comparison with other render engines, like Arion, which offers comparative features (Visual, where are you?) to see if we've crossed 'the barrier'. I agree with others that Otoy should have informed users of the speed drop.
That being said, network & cloud rendering and a committed team & company add up to a promising future. Interoperability with Brigade also can't be ignored - I think that will be HUGE for archviz. Finally, the focus seems to have been on expanding the feature set for this release. Most of the code was rewritten last year to achieve this, which is when we saw the first speed drop (excluding Keplergate of course..(I still cry myself to sleep over that)). I'd like to think that speed improvements will get higher priority in future releases. Hopefully the rewritten code has not somehow deadlocked Cuda speed improvements. Whatever the case, Octane remains a joy for me to use and I retain huge respect for the developers, who are continuously pushing GPU tech to its limits. And besides, adding another Titan to my setup will still double the speed (almost). I love that.
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane