i will try that
thanks
Crazy
radiance wrote:It depends on hardware and CUDA.
Currently you can have up to 64 image textures, 32 float textures, and 4 HDRI RGBA textures and 4 HDRI greyscale textures.
however, you can have as much materials as you want, and you can use those textures as many times as you want in your materials,
and, you can make an infinite number of procedural materials, which can replace a lot of large repetitive bump maps etc...
Radiance
crazyhorse666 wrote:(may i take this opportunity to thank you and your team for your continous hard work on your project i can "feel" that Octane has a huge place to fill on the rendering market it brings "feedback" to the user like no other visualisation tool and will be of immense utility all the global graphical artist community)
my only bemol at the moment is the impossibilty to import from max to octane via .obj or maxtoctane exporter the least "camera".
maxtoctane freezes on export with the plugin and the obj file does not give me the camera either ( iknow about the reset view etc..).
Crazy
clevo portable i7/win7/6gb/nvidiagtx280M+ latest betas
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