Caustic does not work in glasses, Photon Tracing Kernel

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Caustic does not work in glasses, Photon Tracing Kernel

Postby Elvissuperstar007 » Thu Jan 23, 2025 12:51 pm

Elvissuperstar007 Thu Jan 23, 2025 12:51 pm
How to work with caustics? I do everything according to the lesson, from metals the caustic is very weak, but there is, but from glass there is no caustic at all
increasing the power of the light source does not give any effect, the IOR setting also has no effect, The checkbox for displaying caustics in the material is selected

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Re: Caustic does not work in glasses, Photon Tracing Kernel

Postby skientia » Thu Jan 23, 2025 2:20 pm

skientia Thu Jan 23, 2025 2:20 pm
That is caused by a too-large light, which results, just like shadows, in a softening of the caustics.

From this Caustics post:
The larger light in this .gif is not as large as in that 3ds max project file, but the larger, the more "diffused" (softened) and "disappearing" the caustics becomes.

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Re: Caustic does not work in glasses, Photon Tracing Kernel

Postby paride4331 » Thu Jan 23, 2025 2:29 pm

paride4331 Thu Jan 23, 2025 2:29 pm
Hi Elvissuperstar007,
The caustics are working, so the issue might be with the scene setup. It looks like you're using a very large light source, which naturally creates diffuse shadows and tends to diminish the caustics. On the other hand, point-like emitters will emphasize the effect.
Regards
Paride
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Re: Caustic does not work in glasses, Photon Tracing Kernel

Postby Elvissuperstar007 » Thu Jan 23, 2025 3:29 pm

Elvissuperstar007 Thu Jan 23, 2025 3:29 pm
paride4331 wrote:Hi Elvissuperstar007,
The caustics are working, so the issue might be with the scene setup. It looks like you're using a very large light source, which naturally creates diffuse shadows and tends to diminish the caustics. On the other hand, point-like emitters will emphasize the effect.
Regards
Paride


I made a scene according to the lesson
https://help.otoy.com/hc/en-us/articles ... QuMzIuMC4w
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Re: Caustic does not work in glasses, Photon Tracing Kernel

Postby skientia » Thu Jan 23, 2025 4:08 pm

skientia Thu Jan 23, 2025 4:08 pm
The key is a smaller light source. The information on the provided images indicate the lights are several meters (3-4m) large, akin to a large softbox in reality, or diffuser frame ("scrim"). This will effectively produce caustics as any light source will but in a too-subtle way, softened and diffused: much less apparent.

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