Why enviromental FOG is such a struggle?

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Why enviromental FOG is such a struggle?

Postby MartinBoom » Thu May 02, 2024 10:10 pm

MartinBoom Thu May 02, 2024 10:10 pm
I costately see all other DCC apps getting easy, well optimized environmental fog/volumetrics working wonderful with Octane.
In Max they don't work. 2018 here. what am i missing?

PS: i can't even duplicate this 8 Year old techinique.
Also, the outstanding lacking of visual/learning of 3dsmax and octane is huge.
https://www.youtube.com/watch?v=mGQI5_gjgzs

cheers
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Re: Why enviromental FOG is such a struggle?

Postby paride4331 » Fri May 03, 2024 10:25 am

paride4331 Fri May 03, 2024 10:25 am
Hi MartinBoom
Medium environment should be considered as a kind of atmospheric effect.
viewtopic.php?f=9&t=56728&p=291355&hilit=fog+medium#p291355

You can try using a traditional fog cube
viewtopic.php?f=27&t=59549&p=304625&hilit=fog#p304633

Best using the "unit volume" node
viewtopic.php?f=51&t=82067&p=426574&hilit=+fog#p426574

Alternatively you could try using vectron
viewtopic.php?f=27&t=78552&p=405269&hilit=+coilbook#p405269

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Re: Why enviromental FOG is such a struggle?

Postby MartinBoom » Fri May 03, 2024 2:33 pm

MartinBoom Fri May 03, 2024 2:33 pm
Thanks Paride,

i'll try the last two methods. the other ones are really full of problems and limitations.
i've seen caustic/focuesed volume effects in cinema. wondering what are the limitations here.
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Re: Why enviromental FOG is such a struggle?

Postby paride4331 » Fri May 03, 2024 3:44 pm

paride4331 Fri May 03, 2024 3:44 pm
Hi MartinBoom,
The video you shared is using a medium node in the DayLight:
viewtopic.php?f=9&t=56728&p=291355&hilit=fog+medium#p291355
viewtopic.php?f=21&t=56599
I don't understand what issues you're referring to. Are you sure you've correctly set up your Kernel?
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Re: Why enviromental FOG is such a struggle?

Postby jimho » Mon May 13, 2024 1:23 pm

jimho Mon May 13, 2024 1:23 pm
I was also struggling a lot with fog when begin to use octane render.
I personally believe part of the reason that octane's fog is a problem for us,
is the default model of medium is based on a bad assumption which made the fog effect very flat.
that is the default medium is preset as a sphere which is around the camera lens, what we usually expect is a gradually fall off effect that means the fog should around the object instead of the lens, but seems otoy do not want to change this basic assumption...

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Re: Why enviromental FOG is such a struggle?

Postby skientia » Mon May 13, 2024 3:06 pm

skientia Mon May 13, 2024 3:06 pm
To complement Paride's messages, here is a page on Octane's volume.

A new section will be added to specifically cover "environmental fog".
A free informative resource for everyone
SKIENTIA.CO/OCTANE
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