3ds Max standard rendering slower than octane viewport

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3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Re: 3ds Max standard rendering slower than octane viewport

Postby neonZorglub » Mon Apr 12, 2021 4:02 am

neonZorglub Mon Apr 12, 2021 4:02 am
Hi Jani,

Thank you for the scene and timing reports.
I'm glad that the main issue of slow rendering is fixed, but also puzzled like you as to where it came from exactly ..
I recreated a heavy scene with animation based on you scene and settings, but couldn't reproduce the issue..
It's likely that some deprecated settings are now automatically turned off when we open the Preferences or perform some action; I'll try to investigate more and add a message / warning if that's the case..

For installing older versions of the Octane plugin, without the installer, I'm not sure it's possible without some Windows permissions.. but you can try:

Basically, you just need to copy 3 files to the 3dsMax folder. (while 3dsmax is not running..)
That's where Windows might forbid you access.. or just ask you to confirm the copy..
To check that first, see if you can copy a dummy text file, to C:\Program Files\Autodesk\3ds Max 2020\ (or the location of your actual 3dsmax)

Note that in Octane preferences, the Tools menu has 'Explore 3dsMax folder', that should open this folder for you.


Using 3ds Max 2020 as an example, the 3 files that you will need are:
C:\Program Files\Autodesk\3ds Max 2020\octane.dat
C:\Program Files\Autodesk\3ds Max 2020\octane.dll
C:\Program Files\Autodesk\3ds Max 2020\Plugins\Octane3dsmax.dlr

You can find them in previous versions's installer file
Eg, if you unzip OctaneRender_Enterprise_for_3ds_Max_2020.2.1_-_11.06.exe, you will find
octane.dat and octane.dll in the root folder, and several Octane3dsmax.dlr inside a folder for each of the 3dsmax version
folders '$_3_plugins' and '$_4_plugins' for '3dsMax 2013' and '3dsMax 2013 Design'
up to
$_19_plugins and $_20_plugins for 3dsMax2021
(and $_21, 22.. for latest max2022..)

Not fully sure that this could help, but a tool like elevate.exe can run a batch file with administrator rights, so that could be a way to copy those files..
https://www.winability.com/info/elevate/


Also another idea, could be to install 3dsMax to a non standard location, (eg C:\myMax\Max2020), that you could copy files to without access problem..

I hope that helps
neonZorglub
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Re: 3ds Max standard rendering slower than octane viewport

Postby Jani » Tue Apr 20, 2021 7:29 am

Jani Tue Apr 20, 2021 7:29 am
Hi neonZorglub,

I appologise for the late response in the matter.

I would like to give you a massive thanks on the guidance of how to install 3ds max plugin without needing to actually 'install' it. It worked like charm! However, this is only because there seems to be a rule in the company to allow standard users to manipulate the contents of the 'Autodesk' folder within Program Files, any other attempt to add/change contents of the Program Files folder requires admin right. Which incidentally brings me to the problem which stems from that:

How can I tell the max plugin of octane to search for the standalone location elsewhere, outside of the usual Program Files/OTOY folder, so that I can update both of these without needing an elevation of rights? - to that end, I can say I've successfully updated Max octane plugin to the latest version (2020.2.3 11.09), and it works, however I still think that the plugin is drawing from the last version of Octane we've had installed, that being 2020.2.1, which is sitting appropriately inside the OTOY folder of the Program Files.

As for my other issue of forest pack taking a long time to update, it seems to have been solved by applying your settings, so a huge thanks for that!

Kind regards,

Jani
i9 9920X, 64GB, RTX 2080Ti
Ryzen 1800x, 64GB, 2x 3090Ti
Jani
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Re: 3ds Max standard rendering slower than octane viewport

Postby Jani » Tue May 04, 2021 6:15 pm

Jani Tue May 04, 2021 6:15 pm
Hi neonZorglub,

I realize the thread has gone a bit cold, however I've managed to come across another scene that has the same problem with rendering as the first one - scene geometry updating too slow.

This time round, the problem is still persistent, and I haven't changed any settings so you can see which one is causing the problem.

The files - the log, the scene with settings helper, as well as a video demonstration are available here: [url]https://drive.google.com/drive/folders/1nAe8vgRy-9NBZ3GsfCJA0uk2qlw4XlJ6?usp=sharing
[/url]

This particular scene is not confidential, so I can share it, however it is quite large so please let me know if you can see where the problem lay from what I uploaded, and if not, I will take the time to upload the whole scene.

Kind Regards,

Jan

//edit: I should add that the scene is light in terms of geometry, has small amount of animation, and a few forest pack objects(not animated), so this one really has no excuses for taking ages to load each frame.
i9 9920X, 64GB, RTX 2080Ti
Ryzen 1800x, 64GB, 2x 3090Ti
Jani
Licensed Customer
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Posts: 48
Joined: Tue Nov 20, 2012 12:44 pm

Re: 3ds Max standard rendering slower than octane viewport

Postby Jani » Fri May 07, 2021 9:41 am

Jani Fri May 07, 2021 9:41 am
So I've saved a scene which demonstrates the problem for your viewing.

It is available here:

https://drive.google.com/drive/folders/ ... k2qlw4XlJ6

labeled 'problem.max'

This one suffers even when no actual geometry gets loaded from forest pack, as the first few frames contain no forest pack geometry before an animated shape object starts revealing it.

So the problem in this case is both octane viewport as well as max render view related.

Please help, as I need to have this project ready at least as a draft on Monday, and at current pace of rendering that's not possible(due to geometry load being slow)

Kind regards,

Jan
i9 9920X, 64GB, RTX 2080Ti
Ryzen 1800x, 64GB, 2x 3090Ti
Jani
Licensed Customer
Licensed Customer
 
Posts: 48
Joined: Tue Nov 20, 2012 12:44 pm
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