Is there any way that this plugin could be made a little more multi-tasked/ faster regarding animation on lite models. Just running one while im typing this and noticing cpu usage for octane alone is quite minimal whereas the 3ds-obj export is only one thread. Is it possible to get octane to render alternate obj files? Say render a file in octane while the exporter is still running in the background? As i notice its currently doing processes sequentially?
Also just out of interest why does it have to restart octane entirely between files instead of just reloading within the octane gui without closing?
Sorry for the noob questions..
Thanks
Ash.