by kubo » Tue Mar 15, 2011 12:18 am
kubo
Tue Mar 15, 2011 12:18 am
if you convert the real-flow to a mesh thru the mesher or something the like it should work no problem, just in case, like I said, try to export a scene with those to obj, if it can be done, Octane can read it. Mostly is a limitation with the modeler app internal obj exporter. Which ever it exports, it'll show up on Octane.
I don't know much about LODs on meshes, so can't help you there.
The thing when you have everything ready in your scene in your modeler you export a single frame to octane, there you fine tune your materials, lights and camera response and such. You do a few shots till everything seems fine. You save an ocs file (octane scene) and go back to your modeler, there you run the plugin and choose "use an existing scene" you pick up the one you saved earlier, and do a render for the whole animation range.
As a tip, don't spend much time in your modeler setting up your materials, just set your uvmaps and a base image if needed, it's much easier to do that inside octane, plus you get real-time feedback on how's going to really look like since you are actually rendering and making changes all at the same time.
Above all, have fun!
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