Silverwing wrote:Hi there to the Developers of Octane.
First of thanks a lot for all the time ans effort you pit in the steady development and making Octane better.
I am hoping to catch your attention just for a moment:
Upon testing the Universal Camera I compiled a list of (for me) essential features, and nice to haves:
Please change the Aperture Texture be read at least gray-scale data (right now its binary either black or white). Color would be even better.
This is limiting in many ways as: Not being able to bring the subtleties that a lot of lenses have into the bokeh.
With color there is the possibility to simulate lens chromatic aberration by using bokeh maps like this:
Subtle Variations that a Bokeh map has that makes the render look infinitely more realistic:
Bokeh for generating a lens chromatic aberration effect:
Being able to control the other aperture settings simultaneously to an Aperture Texture
Right now using an Aperture Texture disables Aperture Edge, Bokeh Side Count Bokeh roundness and all the other features.
So for example right now its impossible to have a Aperture Texture with a bokeh that has some uneven brightness contribution (Aperture Edge) since the texture is read in as binary black and white (not able to produce gradients) I can´t either set it inside the map nor can I set it in the Aperture Edge settings since it wont let me use those together with an Aperture Image.
Nice to have:
Lens Bokeh Cateye Effect (of course including using all the other effects combined with it)
Nice to have:
Dedicated lens chromatic aberration slider (That just splits your bokeh into colors so you get some aberration)
Nice to have:
When being able to use grayscale / color images inside the Aperture Map setting, rendering can get darker. Therefore a lot of render-engines that allow for Aperture Map use have brightness compensation built in, so your renderings brightness is not depended on the brightness level of your map[/list][/list].
I hope some of the changes could be implemented into 2019.1.x already. Or later in 2019.2
Thanks for your attention!
I'm totally agree +1000 on this, right now I don't know if the lack of information about how to use "the aperture texture" feature, but is completely pointless doesn't change the bokeh and just give a mask black when use RGB ( I guess this all the point ) and use alpha image also doesn't change the bokeh? I look around and nothing on the "Manual" how to use, basically the Lua camera script from Lightwave section "texture aperture cam.osl" way better results and at least we get the bokeh modified.
Maybe is just me... but this case please update the Manual with some more information. would be great. Anybody there manage to make work on the end?
I realised with "OSL Delayed UV" is working but is not the defaut projection mode ... I guess need to be comment on the "Manual" would be helpful about it, and yes agree be able to add color bokeh would be amazing! Cheers